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Objects not colliding with other colliders and falling slowly

Discussion in 'Physics' started by SeaPeaMe, Mar 24, 2018.

  1. SeaPeaMe

    SeaPeaMe

    Joined:
    Jan 23, 2018
    Posts:
    28
    Hello everyone!

    For some reason, the physics of my objects break and so do the colliders once I add them via script or I assign the collider and rigidbody manually.

    What happens is the cube sinks through another plane that has no rigidbody, but it does have a mesh collider. The cube has a rigidbody with all the default settings, and a box collider. Also, the cube falls unbelievably slowly and you can only rotate it if you bump into it, you can't move it along the X, Y or Z axis'.