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Question Objects imported from Blender have weird faces.

Discussion in 'Editor & General Support' started by unity_W6hYEXhA8_jDzg, Apr 9, 2020.

  1. unity_W6hYEXhA8_jDzg

    unity_W6hYEXhA8_jDzg

    Joined:
    Mar 28, 2020
    Posts:
    2
    Hello! Newbie here! I have had this problem for some time now and it has been getting on my nerves. When I import objects from Blender they render with weird looking faces. They aren't exactly opaque but are transparent at a certain angle. This problem doesn't always occur with other objects, sometimes at certain faces, sometimes all of it. Thanks in advance for your help.

    (Here is in an image of the object)​
    Screen Shot 2020-04-09 at 11.26.03 AM.png

    (What it should look like)​

    Screen Shot 2020-04-09 at 11.32.00 AM.png
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,386
    When you create a mesh in Blender, you need to be aware of the normals and which direction they are facing.
    https://blenderartists.org/t/blender-2-8-how-show-hide-face-normals/1122309/3

    In Unity the face is only visible in the direction the normal is facing. If the normal is facing away from the camera, then the face is invisible. You can flip the normals in Blender so that they are all facing outward.
     
    PraetorBlue and Joe-Censored like this.
  3. unity_W6hYEXhA8_jDzg

    unity_W6hYEXhA8_jDzg

    Joined:
    Mar 28, 2020
    Posts:
    2
    Thank you so much!