Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Let us know your feedback about the Global Illumination changes in the 2023.2 beta.
    Dismiss Notice
  3. Dismiss Notice

Objects have black stripes from baked lights

Discussion in 'Global Illumination' started by KyleStank, Jul 13, 2016.

  1. KyleStank

    KyleStank

    Joined:
    Feb 9, 2014
    Posts:
    204
    So I am trying to light an interior using baked lights because of performance, and to be honest, in my case, it looks better. Everything is going good, except one thing. I have a lot of the same objects right next to each, and they are causing each other to have black stripes. Here is what I mean: https://anonmgur.com/up/41c1cd928ce83bba0a24ec5087acc936.png
    The problem is on the counters. The left and right sides of them are pretty much completely black.

    I have a Light Probe set up in the area, but it did nothing. If I move the counters away from each, then I have no problem. But when they are right next to each other like they are there, I get the black parts of the object as you see. What have I done wrong??
     
  2. josh_s_dev

    josh_s_dev

    Joined:
    Oct 20, 2015
    Posts:
    14
    I'm pretty sure that light probes are for the runtime GI, not the baked lighting so they probably aren't doing much in this case.

    What is your AO value set to in the lighting panel? Is it near 1?

    Do your counter models have the Generate Lightmap UVs option checked?
     
  3. Deleted User

    Deleted User

    Guest

    Lightproes are for baked lighting, but only "non-lightmapped static" objects, Try to turn off Final gather, and make sure you have lightmap UV's on the meshes
     
  4. KyleStank

    KyleStank

    Joined:
    Feb 9, 2014
    Posts:
    204
    I do have lightmaps on everything, and what is "Final gather?"

    Everything you mentioned is what I have set.