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Question Objects glued to main character act different in unity than in blender

Discussion in 'Animation' started by Cobaya, Oct 24, 2022.

  1. Cobaya

    Cobaya

    Joined:
    Dec 31, 2020
    Posts:
    1
    My character picks backpack and in blender it gots glued to his back and it moves exactly with spine bone, but in unity it doesn't glue to the back, I would say it follows it fast and smooth but you can see that the backpack is floating and it's not sticked to the back. In blender I use "child of" constraint to glue backpack to the character and it works perfectly in blender. Scale is 1/1/1 on rig and also on model.
     
  2. halley

    halley

    Joined:
    Aug 26, 2013
    Posts:
    2,364
    In Unity, what does the setup look like? Actually find the spine bone and make the backpack a real child Transform to the spine bone. There should be no lag there.

    I am surprised the Blender->FBX->Unity export chain does anything at all with Blender Object Constraints.