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Objects falling animation too slow

Discussion in 'Getting Started' started by PanRafal, Jul 19, 2023.

  1. PanRafal

    PanRafal

    Joined:
    Jun 6, 2023
    Posts:
    10
    Hi

    I started unity tutorial and made a scene with falling objects. Problem is that this objects seem to fall too slow, just like they were on the moon, it doesnt look realisticly at all. I checked the physics options, gravity is 9.81, drag is 0 and velocity value seems to increase properly, but the animations just dont match this numbers. What can be the cause? Link to the scene https://play.unity.com/mg/other/gierka-vk
     
  2. ijmmai

    ijmmai

    Joined:
    Jun 9, 2023
    Posts:
    188
    Increase the mass of the objects?
     
  3. PanRafal

    PanRafal

    Joined:
    Jun 6, 2023
    Posts:
    10
    It helped a little, but now its wrong the other way, it just doesnt look realistic.
     
  4. AngryProgrammer

    AngryProgrammer

    Joined:
    Jun 4, 2019
    Posts:
    431
    This is your subjective assessment of the event. If you increase the mass, the object cannot fall faster because the default simulation does not include air resistance. Therefore, regardless of whether you drop a cube, a ball weighing 100 tons, or 100 grams, all objects will fall exactly at the same time if they are dropped from the same height. You will only notice the difference in mass when two objects collide.

    Try to drop items from higher positions, best if you don't see them at the beginning so you're eyes don't see a delay when the program start.

    Edit: One more thing came to my head later. Check what Drag value you have on Rigidbody, the higher the drag value the object will fall slower.
     
    Last edited: Jul 22, 2023