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Object texture turns blurry by distance

Discussion in 'Universal Render Pipeline' started by DevCas1, Dec 18, 2019.

  1. DevCas1

    DevCas1

    Joined:
    Sep 24, 2015
    Posts:
    21
    So, I just started working on a little project using Unity 2019.3.0f3 using Universal RP, and after placing a texture on my ground object, I noticed the texture going blurry really fast.
    Is there any way to remedy this "issue"? Because I don't see it as wanted behavior.

    I have set some parameters on the graphics' "High" profile a bit higher after observing this effect, and it did not help. Haven't really changed anything else...
    Screenshot:
    Screenshot 2019-12-18 215736.png
    Text nearby is easily readable, text only 3 meters away is already indistinguishable...

    Any ideas?
     
  2. liiir1985

    liiir1985

    Joined:
    Jul 30, 2014
    Posts:
    147
    looks like you generated mipmap for the texture, but didn't use trilinar filtering or anistropic filtering
     
    J111M and KawaneRio like this.
  3. DevCas1

    DevCas1

    Joined:
    Sep 24, 2015
    Posts:
    21
    The effect moves with camera distance. Still mipmap? Cuz the textures and materials were free imported Asset Store assets
     
  4. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,653
    Yes
     
  5. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    2,134
    Try increasing the amount of anisotropic filtering for the texture. The "Anisotropic textures" option in the Quality Settings has to be enabled to see the effect.
    upload_2019-12-20_11-25-58.png
     
    macka1080 likes this.
  6. DevCas1

    DevCas1

    Joined:
    Sep 24, 2015
    Posts:
    21
    Forcing Anisotropic Textures in the Quality tab under Project Settings fixed it, thank you!
     
    macka1080, Kofiro, ngfilms and 3 others like this.