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Object space position in shader graph switches if multiple instanses in view

Discussion in '2D Experimental Preview' started by volvis615, Mar 15, 2020.

  1. volvis615

    volvis615

    Joined:
    Nov 10, 2013
    Posts:
    14
    Hello!
    I'm looking at this behavior where if you have two or more of the same sprites on screen, the value from object space position switches to world space.
    Is this a known and accepted limitation, or something that might be addressed in future releases?
    ObjectPosition.png
     
  2. volvis615

    volvis615

    Joined:
    Nov 10, 2013
    Posts:
    14
    Even more curious, this happens when you duplicate the sprite, but not when you drag a new instance to scene and apply the material.
     
  3. thereadypunk

    thereadypunk

    Joined:
    Mar 16, 2020
    Posts:
    2
    I have the same problem, quite important that it stays object space for me. Currently in 2020.2.2f.