Hi guys, I'm pretty stuck with some task and I need some advice. I'm trying to create Cube(or Plane) which will have a little bit complicated behavior. When the ball(or balls) fall down on that surface they'll stay a little bit on the surface and then slightly sink into the material and making hole in that material. My goal is to acomplish something like in this video: Tried couple of solutions, and the closest one I found but the ball bounces a little bit(although I've set bounce material with 0 bounciness) and it's making huge hole in the material. In the attachemt there is HTML file that shows current state. In this solution I've used Meshinator: https://www.assetstore.unity3d.com/en/#!/content/8228 I'm desperate for some advice because I've lost couple of days without any progress.