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Object Scatter - Organically Placing Prefabs

Discussion in 'Assets and Asset Store' started by elvismd, Sep 11, 2022.

  1. elvismd


    Apr 15, 2014

    Object Scatter is an editor tool that provides a simple solution to organically place props on your scene to speed up the level design process and scene composition.

    Choose between spreading and projection modifiers and place items on top of colliders or terrain. Randomize the transforms, create pathways using path exclusions and set collision layers to avoid when placing items to better compose your scenario.

    The main features are:
    • Spawns multiple prefabs over a bezier curve/quad/circle path area
    • Randomize position, scale and rotation
    • Offset the instances positions, rotations and scales
    • Spread the instances with Poisson Disc Sampling, Evenly or Randomly
    • Project the instances on a grid or on top of colliders
    • Create your own modifiers to apply on the prefab instances
    • Use the same areas to create exclusion paths
    • Bake instances into a single mesh per material

    You can post here any suggestions, feedback or ask for support/missing features.

    INFO: As os the moment (2022-09-14) The update 0.95 is out and small patches are coming as well fixing bugs and other features.
    Last edited: Sep 15, 2022