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Object rendering only for left eye after switching to XR Plugin Management system

Discussion in 'VR' started by jkh0208, Jan 29, 2020.

  1. jkh0208

    jkh0208

    Joined:
    Aug 23, 2019
    Posts:
    18
    My ship sim project used to render properly in VR, but after turning off legacy XR support and switching to the XR Plugin Management system, I'm having an issue where the water is only rendering in the left eye but everything else renders as normal. I'm using Unity 2019.3.0f6, and the HMD I'm using is a Samsung Odyssey WMR headset, and I've tested both 16 and 24 bit depth buffer and enable/disabled shared depth buffer. I am currently unable to test with my Rift S because I have to wait for a thunderbolt/DP adapter. For the water, I'm using the FX/Water shader. What would cause this to occur only after switching from legacy XR support to the XR Plugin Manager?

    On a side note, I noticed my keyword recognizer for M$ voice recognition API is no longer behaving properly after this change. Now the keyword recognizer doesn't start up if I'm wearing the headset when I start it. Voice recognition works when I have the headset off, but when I put it on, it stops working. Before the change, the voice recognition only worked when I had the headset on but stopped working after removing the headset and putting it back on.


    Using ship model I downloaded only as a placeholder, will replace with a Turbosquid model when my thesis sponsor purchases one
     
    Last edited: Jan 30, 2020
    yinyinh likes this.
  2. jkh0208

    jkh0208

    Joined:
    Aug 23, 2019
    Posts:
    18
    Uninstalled the new XR system and went back to the legacy XR setup under Player, and now everything is back to normal, including the voice recognition. Should I bother trying to fix those issues with the new system, or are those issues bugs?
     
  3. jkh0208

    jkh0208

    Joined:
    Aug 23, 2019
    Posts:
    18
    Still having the same issue with the new XR Management system. Is this forum still active?
     
  4. Arcan-Studios

    Arcan-Studios

    Joined:
    Mar 12, 2015
    Posts:
    58
    i have the same problem