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Object renderer turn to black when dropped on ground

Discussion in 'Global Illumination' started by Bagazi, May 14, 2021.

  1. Bagazi

    Bagazi

    Joined:
    Apr 18, 2018
    Posts:
    611
    View attachment 853898

    A normal object with standard shader , when dropped on ground,it turns black. The issue seems is about the light probe because If I uncheck the light probes option, it would not turn to black ..

    But I need to use the light probes property to simulate the light effect.. How to locate the problem?


    View attachment 853901



    View attachment 853904
     
  2. Bagazi

    Bagazi

    Joined:
    Apr 18, 2018
    Posts:
    611
  3. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    There's a possibility that your light probes contain no lighting data. Make sure to bake lighting first, and verify that your probes contain indirect lighting data.

    Make sure that Light Probe Visualization (Lighting > Debug Settings) is set to All Probes No Cells. This will make it easier to inspect light probes in the viewport.