Looks like there are a lot of similar queries in the forum - but not exactly (as best as my searching has concluded). I have a third-person character, and some animations I want it to play in succession, slightly blended. The transform of the character is (0,0,7.5). I've created a Timeline on an empty gameobject at (0,0,0). I dragged the character (which has an animator) into the Timeline window, and created an Animation Track. I then drag and drop my first animation, called SleepingIdle. So far so good, in preview and play mode the character is sleeping. Next, I drag in my second animation, called StandingUp and snap it beside the first animation. This previews/plays fine too. I blend the two animations. This is where the troubles begin: when I preview the transition between these two animations, the character snaps over to what seems to be a position of (0,0,0). It seems to snap to (0,0,0) no matter what the Timeline gameobject's position is. In play mode, the transition works as expected. Is this a bug? Here is a demonstration of my problem: This problem exists in Unity 2020.1.13f1 and 2019.4.12f1.