hi guys I'm trying to instantiate a bullet using Object Pooling, I am new to programming games and I don't know why no bullet is being instantiated if I press fire2 although there are pre instantiated bullet clones in my Game Controller...thanks! using System.Collections; using System.Collections.Generic; using UnityEngine; public class bulletspawn : MonoBehaviour { public GameObject bullet; public List<GameObject> bulletspawner; // public List<GameObject> activePlayerTurrets; public float scatterShotTurretReloadTime = 2.0f; void Start() { } void FixedUpdate() { bool shoot = Input.GetButtonDown ("Fire2"); foreach(GameObject turret in activePlayerTurrets) { GameObject bullet = objectpooler.SharedInstance.GetPooledObject (); if (bullet != null) { bullet.transform.position = turret.transform.position; bullet.transform.rotation = turret.transform.rotation; bullet.SetActive (true); } } } IEnumerator Activatebulletspawner () { while (true) { foreach (GameObject turret in bulletspawner) { GameObject bullet = objectpooler.SharedInstance.GetPooledObject (); if (bullet != null) { bullet.transform.position = turret.transform.position; bullet.transform.rotation = turret.transform.rotation; bullet.SetActive (true); } } yield return new WaitForSeconds (scatterShotTurretReloadTime); { } } } }
I got the script in a nice tutorial I just tried to combine it with my script so its a bit convoluted, the turret is not supposed to be there also the activePlayerTurrets I just don't know how to replace it