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Object Particle Spawner : Universal object spawning using the Particle System!

Discussion in 'Assets and Asset Store' started by HoHStudios, Feb 9, 2021.

  1. HoHStudios

    HoHStudios

    Joined:
    Nov 3, 2016
    Posts:
    20
    UPDATE v1.11 - Now supports Unity 2018 versions and above!

    Spawn anything, for any scenario, using the Object Particle Spawner! Use the Particle System as your own personal spawning system for any situation. Works for 2D, 3D, objects, prefabs, animations, and even UI!

    Features
    - Spawn Any Object
    - Advanced Object Pooling
    - Weighted-Random Spawning
    - Cross-Platform Solution
    - Fully Optimized (even for mobile!)
    - Supports Rigidbody & Physics
    - Supports Collision Functionality
    - Fun Demo Scenes & Documentation


    https://assetstore.unity.com/packages/tools/ai/object-particle-spawner-185149



    Robust
    Use all of the built-in particle system modules and features to create unique spawn behaviours in just a few seconds! Works on all devices.

    Extensible

    Easily extend the built-in scripts and components to create behaviours that fit your custom solutions! Examples provided in the documentation.

    Full Control
    Have full control over the object pooling and your memory usage to meet your needs! Entire source code included in the project, including our object pooling class to be re-used for your own projects and pooling desires.

    Email us directly at hohstudiosllc@gmail.com for any additional information, help with the asset, constructive feedback, or general inquiries. If you like the asset, please leave a stellar review to help our small business grow!

    Enjoy!
     
    Last edited: Feb 25, 2021
  2. MrIconic

    MrIconic

    Joined:
    Apr 5, 2013
    Posts:
    239
  3. HoHStudios

    HoHStudios

    Joined:
    Nov 3, 2016
    Posts:
    20
    Oops! Thanks MrIconic! Fixed
     
  4. HoHStudios

    HoHStudios

    Joined:
    Nov 3, 2016
    Posts:
    20
    Updated to version 1.11 to support unity version 2018 and above!
     
  5. HoHStudios

    HoHStudios

    Joined:
    Nov 3, 2016
    Posts:
    20
    Working on a separate DOTS version to support GO to Entity conversion and spawning in a similar fashion! Please post me any ideas or features you would like to see in a DOTS version of this package so I can implement it.