So I'm very new to unity. Just getting my feet wet and enjoying every minute of it. In my current project I'm making a simple battleship that has 2 turrets. I have a very simply script that uses transform.LookAt(target) to aim the cannons at an object. All works 99%. The issue I'm having is the "front" of my turret (or boat even) is 90 degrees off. So the side of the turret faces the target as opposed to the barrels. Any ideas to help me out?