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Object multi-pass rendering

Discussion in 'Shaders' started by Monez, Apr 29, 2020.

  1. Monez

    Monez

    Joined:
    Apr 29, 2020
    Posts:
    1
    I've searched a lot and I didn't find anything useful for resolve of my problem. I believe you can help me with it.

    My project displays a model with heat distribution on the surface. An object is builded via code. And I have normals for each triangle of this object. I need to build normal map and temperature value map by shader on the first render pass and then use this maps on the second pass.

    I used to did it byWebGL, but I don't understand how can I do it with Unity?
     
    Last edited: Apr 29, 2020