title pretty much says it all. set up a few characters doing some combat in Preview. plays back fine in Preview on the Timeline in the game or scene view, but if you start the scene,the animated objects move location and the offsets no longer make sense relative to new location. they don't seem to move to to world zero, however. taking off Root Motion on the Animator Controllers doesn't improve anything either. additionally, if this is previewed, looping will reset all characters positions correctly while scene playback will continue moving the characters position (presumably based on root motion?). is this a bug? do i need to bake the Timeline to a separate animation to play it back correctly? the UNITE demos looked totally seamless positionally between playback and preview modes, so i'm a little confused why i get such a different result. it does seem that a few others have reported similar symptoms though. some images to share: this is the shot from the Preview. camera and characters are positioned correctly. note second blue character on floor as well. And here is the playback version, at approximately the same time: The camera is clearly out of position as are all the other characters. the main player is rotated to her left. players feet are also below the level of the floor. the pink enemy has moved back, and the blue enemy is far to the left. any clue what's going on here? i asked a similar question on a different thread and at least one other person is getting different locations between scene playback and preview. for now i'm just working in preview as it seems most reliable. any help appreciated!