Hello, I'm working with NavMeshAgent characters that also have a Physics component. A raycast is cast from the transform.positon for an empty child of the enemy to the player. Since it seemed like there should be no possible way the raycast could see around the obstacle, I added some debug code and got this result. Its transform.position.y starts close to 1.25 like I would expect, but drops slowly eventually below the ground. Why is the (empty or enemy) and player transform.position slowly falling but the inspector showing no change, and what are the fixes?