Hi, I'm completely new in Unity, and I'm using it to create a virtual environment where to interact with a robot. I'm using the model created in the ai2thor project, but I need to extend it with the Navigation feature already present in Unity. I'm following several tutorials and reading the documentation, but I'm a little bit in a rush. I managed to have the agent (FPSController) navigating to a target object/position, but the problem I get is that, when it starts moving, it ends up half-way through the floor, and it keeps staying like that for the rest of the animation time (see second picture). I don't understand which component represents the base point of the agent. (Last picture shows the different object composing the agent).