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Object culling and off camera performance

Discussion in 'General Graphics' started by SamohtVII, Jul 30, 2019.

  1. SamohtVII

    SamohtVII

    Joined:
    Jun 30, 2014
    Posts:
    370
    Can anyone explain what happens to particles and objects that are out of the camera frame? Do they continue to run and take up performance or do they not exist or do they wait for the camera?

    Thanks
     
  2. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    It depends to what culling mode of particle system is set.

    https://docs.unity3d.com/Manual/PartSysMainModule.html -> Culling Mode
     
  3. SamohtVII

    SamohtVII

    Joined:
    Jun 30, 2014
    Posts:
    370
    Dude you just save me so much processing time. I had tonnes of hidden particles that needed to be turned off. Best bit of advice I've got in a long time. No idea it existed.