EDIT: This is a long thread covering all updates on all Obi Assets currently available on the asset store. See all of them in our website: http://obi.virtualmethodstudio.com ---------------- Hi all! I´ve been working on this: <<-Video not available anymore->> Find our youtube channel here: https://www.youtube.com/c/VirtualMethod It´s a full implementation of the original paper (http://matthias-mueller-fischer.ch/publications/posBasedDyn.pdf) that spawned the old PhysX cloth, adding a few improvements on the way: triangle-based bending constraints instead of dihedral angle constraints, better friction model, better self-collisions, virtual particles for rigid body collisions just to name a few. I really needed to get the old cloth physics working in Unity 5.x for a project i'm developing so I hope this will help those with the same need. Will be available on the Asset Store in a few days for a low price (around 20$) and with full C# source included, i'm just finishing up the documentation and tidying up things. Suggestions are welcome, my current roadmap for this in order of priority is: Multithreading Ability to drive a transform using a particle or group of particles. Proxy lattice system to drive hi-poly meshes using a low-poly simulation. Rope physics with LRAs (long-range attachments) Cheers!