Hi everyone I thought I would start a dev log here to help show off a Unity game I have been working on: OBEY We’ve all played games where you command groups of AI characters, or team mates. OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is up to them to deal with the consequences of their actions in the game. Think of OBEY like an RTS… except your units are the other players… and they are all untrustworthy scumbags who will stab you in the back first chance they get. If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape. It is sort of like Counter Strike Jail Mod meets Spy Party meets Texas hold 'em To win, make more money than any one else by the end of the round. To make the most money, you have to take command of the giant robot (the robot player makes 10x more than the other players per second) You take control of it by walking into the door at the base of the robot. The player in the robot can easily destroy any player he sees trying to approach (IF he sees them). That's the basics - so superficially, it plays like 'king of the hill'. Here is the twist: Experienced robot players will know that it is not always in their interest to simply kill the approaching players. Why not? Because he can instead coerce them to do things to help him win (things that are against their own interest). and that's where the game gets interesting... >>Play OBEY Early Access<< "A sentry has sent 1TW of power to your bunny."