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Bug OBB is too large for Google Play - but I'm not uploading to Google Play

Discussion in 'VR' started by evan_spiegel, Nov 2, 2020.

  1. evan_spiegel

    evan_spiegel

    Joined:
    Jul 17, 2019
    Posts:
    26
    I am trying to upload my Quest app to Oculus, but when I hit Split Application Binary and build, I get an error that says the OBB is too big for Google Play (max 2 GB). But when I look online, I see things that say the OBB can be up to 4 GB for Oculus. Is there a way to get around this error? I know a little about Asset Bundles for Unity, and am using one for some of the audio, but the way my app is set up it would be hard to use a lot of Asset Bundles - I tried to bundle up one of the scenes, and was able to load it from code, but most of the shaders were missing, and hunting down dependencies is not going to work. Since I'm using AV Pro Video for my videos, asset bundles aren't really going to work for the videos either. I'm using Unity version 2019.3.15. Any help/info is appreciated, thanks!
     
  2. jj-unity

    jj-unity

    Unity Technologies

    Joined:
    Jan 4, 2017
    Posts:
    69
    What's the error message that is generated? Are you using the integrated Oculus support, or the Oculus XR Plugin?
     
  3. evan_spiegel

    evan_spiegel

    Joined:
    Jul 17, 2019
    Posts:
    26
    Thanks for your response! I'm actually not seeing the error message anymore since I figured out how to get my app down to about 2 GB, but before it was saying something like OBB builder failed - OBB is too large for Google Play (max 2GB) See the console for details. I am using the Oculus XR Plugin.