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OARConv converts Opensim OAR to Collada files for Unity3D, and with UnityChan

Discussion in 'Made With Unity' started by Fumi.Iseki, Aug 30, 2015.

  1. Fumi.Iseki

    Fumi.Iseki

    Joined:
    Aug 30, 2015
    Posts:
    1
  2. cybervalie10

    cybervalie10

    Joined:
    Jan 21, 2018
    Posts:
    4
    Great tool ... I have created a grid and woulf like to convert my sims to unity... I have created an oar file but when I load it in the OarConv for windows I have an error message : File Open Error...
    I'm on windows my oar file created with opensim 0.8.
    Thank you for your help !
     
  3. cybervalie10

    cybervalie10

    Joined:
    Jan 21, 2018
    Posts:
    4
    Dear Fumi.Iseki
    I have tried to open several oar archive with oarconv ...
    Oar generated with opensim 0.7 or 0.8 doesn't work I have got a message File Open Error
    With an oar archive created with opensim 0.9 I can open the archive and the oarconv created a folder for DAE phantoms TGA textures and dae meshs but when I imported this folder in unity and put an object on my scene the mesh is empty no vertex no tris ...
    Do you have any advice ??
    Thank you
     
  4. trajan64

    trajan64

    Joined:
    Jun 9, 2021
    Posts:
    1
    Dear Fumi.Iseki
    When converting with version 1.06 of the OAR converter, the DAE files are not converted correctly. The names and settings are exported but no transformation data such as scaling, position, etc. The DAE files are listed in Unity but the DAE object is not visible.
     
  5. Taintedangel

    Taintedangel

    Joined:
    Feb 22, 2016
    Posts:
    4
    Open error, extract error.......... It's a great thought and a great idea but it's not working though.
     
  6. Taintedangel

    Taintedangel

    Joined:
    Feb 22, 2016
    Posts:
    4
    oh..... also says no oar data!!