Hmmm, from all the feedback I would say that the 'drift mode' or at least drift guide is needed ASAP. I used my Logitech wheel to do the drifts and was pretty satisfied with the realism but I do realize that the realism is not the key word here (at least not if we are using that video above as a reference). I will add a drift vehicle to the scene, setup for the arcade-y drift behavior in the future updates (added to TODO) since it seems to be a wanted feature. What you can do at the moment to make vehicle drift (more) easily: - Reduce lateral force coefficient on the rear wheels to be lower than front by 0.2 - 0.3 - Move center of mass forward. The more you move it the more grip there will be on the front tires and less on the rear tires. - Use stabilization from driving assists to reduce spinouts and add more control to the vehicle even when slipping, if you want behavior similar to above you will need to set it to a high value. - Possibly increase rigidbody's angular drag or even better: - Limit vehicle's angular velocity: https://docs.unity3d.com/ScriptReference/Rigidbody-maxAngularVelocity.html Last two have not been tested but that video above looks like it has both to some extent. Now just note that the car in the video is behaving extremely unrealistic and this package is geared more towards realism than arcade.