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Nvidia VR SLI

Discussion in 'AR/VR (XR) Discussion' started by Elecman, Jan 9, 2015.

  1. Elecman

    Elecman

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    Does VR SLI by Nvidia work in Unity, or is that work in progress for 5.x?

    It uses one graphics card per eye, so I guess that is not going to work out of the box.
     
  2. virror

    virror

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    From what i heard its more a driver problem than a Unity problem. Nvidia has to change their driver to support one card per eye instead of how they do it not. Its on their roadmap as i understands it though.
     
  3. Elecman

    Elecman

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  4. ntsarb

    ntsarb

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  5. virror

    virror

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    Well, it changed to a unity problem now that Nvidia did their part : )
    Hope to see this suported soon as well.
     
  6. DazBailey

    DazBailey

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    Can a Unity Dev give any insight whether this is planned for implementation any time soon?
     
    Stephan-Tanguay and chris-nolet like this.
  7. GUNAIR

    GUNAIR

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    Now, the Oculus CV1 is released (okay, not shipped yet), with much higher hardware requirement than DK2. We need every frame we can get from Unity. So VR SLI is a must! Please, any official response on that topic??? (BTW: Unreal announced to support GameworksVR with VR SLI ;-) )
     
    nincs likes this.
  8. MS80

    MS80

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    *bump*

    Has anyone tested Gameworks VR with VR SLI ?
    Any information Unity does support SLI mode?
     
  9. Elecman

    Elecman

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