Hi I know Nvidia is pc .... but would it be possible to rewrite or just copy paste some part of these nvidia (HLSL) or any other to unity shader? http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html Cheers
Yes. HSLS is very similar to Cg; so if the shader does not do actual lighting calculations (i.e. with actual lights), then it should be really simple. If it needs to integrate with in-game lights, then you'd need to adapt whatever-integration-style those shaders are using into Unity's way of doing lighting.
Could we have an exemple on how to translate those nvidia HLSL source into unity shader? I believe Unity can support most of them but as i really don't understand a thing in shader programming, i wonder if i'll ever have the possibility to use such visual power. :cry: