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Bug Nvidia GTX Renderings

Discussion in 'Universal Render Pipeline' started by cultzone, Oct 19, 2022.

  1. cultzone

    cultzone

    Joined:
    Oct 20, 2019
    Posts:
    39
    We re making a new jog with olders engine, but this error is a new great thread: Work with older versions of Unity can be a problem to cooking bake the simple meshes?

    The error opened a new way to think the model design with GTX Family: cleaning the mesh failed...

    This error is the Debug.log:
    [Physics.PhysX] cleaning the mesh failed
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    We re using 3D modelers from Autodesk, Microsoft and Blender, but is the same error.

    We ve worked with the New Unity 21 too, but the older project can run on it... the same error on the meshes too.

    [Physics.PhysX] Cooking::cook/createTriangleMesh: user-provided triangle mesh descriptor is invalid!
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    In the version 2017, 18 and 19 the problem persists...

    The version in IOS is much more detalied, but the error persists:
    Build completed with a result of 'Succeeded'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     

    Attached Files: