That worked! Thanks for the update, the fps on the hololens is very high too. I ran the gallery example scene without a problem. Quick question, is there a way to extrude the vertices of an object, such as a plane, based on the luminosity values of the noise? Something similar to the extrusion effects from this plugin (https://www.assetstore.unity3d.com/en/?gclid=CPvpive1jcQCFQEIwwodCVIAvg#!/content/3957)? Thanks again, its really exciting to get some holographic noise!