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Number of Vertices

Discussion in 'Formats & External Tools' started by XZ001, May 8, 2012.

  1. XZ001

    XZ001

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    I have a fairly simple question. I know that you want to have a small number of verticesin a model to make the game run faster. What I want to know is the average amount of vertices a basic human character should have. I've tried making some before but I could never get them to look very good. I don't know if I just need more practice or if I should add more vertices.
     
  2. AcidArrow

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    Target platform?

    Also how many characters do you plan to have appear at the same time?
     
  3. Torsh

    Torsh

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    10-12k ought to be good / around average.

    /statistic by me

    Of course, if you're making a cell phone game, the numbers might be all different.
     
    Last edited: May 9, 2012
  4. XZ001

    XZ001

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    Sorry for the late reply, had some work to get done. But it'll be on Windows. Maybe Mac, too. And for the game I'm planning there will probably be around ten out at the same time.
     
  5. Torsh

    Torsh

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    How many verts do your characters currently have?
     
  6. XZ001

    XZ001

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    About 500
     
  7. Torsh

    Torsh

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    That might be part of the problem.
     
  8. Dantus

    Dantus

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    500 vertices for a character is nothing! Why should that be a problem?
     
  9. Torsh

    Torsh

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    He was talking quality problems, not performance problems. I mentioned that 500 vertices might be the cause of his characters looking weird.
     
  10. Dantus

    Dantus

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    Sorry, you are certainly right!
     
  11. XZ001

    XZ001

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    Yeah I was told to use as few vertices as possible, but I never figured out how many I could have without causing problems. So as long as I dont go over 10k it should be fine?
     
  12. AcidArrow

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  13. Torsh

    Torsh

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    I've used hundreds of thousands in Unity... but that was on terrain.
     
  14. XZ001

    XZ001

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    Ok, thanks for the link. I think I've got a better understanding of the limits now.