I have a fairly simple question. I know that you want to have a small number of verticesin a model to make the game run faster. What I want to know is the average amount of vertices a basic human character should have. I've tried making some before but I could never get them to look very good. I don't know if I just need more practice or if I should add more vertices.
10-12k ought to be good / around average. /statistic by me Of course, if you're making a cell phone game, the numbers might be all different.
Sorry for the late reply, had some work to get done. But it'll be on Windows. Maybe Mac, too. And for the game I'm planning there will probably be around ten out at the same time.
He was talking quality problems, not performance problems. I mentioned that 500 vertices might be the cause of his characters looking weird.
Yeah I was told to use as few vertices as possible, but I never figured out how many I could have without causing problems. So as long as I dont go over 10k it should be fine?