Search Unity

NullReferenceException in NetworkIdentity.RebuildObservers

Discussion in 'Multiplayer' started by dubble95, Dec 15, 2017.

  1. dubble95

    dubble95

    Joined:
    Nov 20, 2015
    Posts:
    3
    I am running dedicated host on my small game.

    After applying NetworkProximityChecker,
    Sometimes NullReferenceException occurs, and once it occurs, every frame occurs.

    Is this related to using object pools?
    Is there a way to safely initialize NetworkIdentity for reuse?

    Please help me.


    This is Exception text :
    -------------------------------

    NullReferenceException: Object reference not set to an instance of an object
    at UnityEngine.Networking.NetworkIdentity.RebuildObservers (Boolean initialize) [0x00000] in <filename unknown>:0
    at UnityEngine.Networking.NetworkProximityChecker.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)
     
  2. Sam-DreamsMaker

    Sam-DreamsMaker

    Joined:
    May 2, 2015
    Posts:
    13
    Hi,
    Same problem for me, you found a solution ?