Search Unity

NullReferenceException in iOS64bit Unity4.6.7p2 and Unity5.1.2f1

Discussion in 'Editor & General Support' started by amaike, Jul 22, 2015.

  1. amaike

    amaike

    Joined:
    Mar 6, 2014
    Posts:
    8
    I'm getting a NullReferenceException: A null value was found where an object instance was required.


    My code is here:

    System.Diagnostics.StackTracestackTrace = newSystem.Diagnostics.StackTrace(true);
    inttargetIndex = stackTrace.FrameCount -1 ;
    Debug.Log("FullName: " + stackTrace.GetFrame(targetIndex).GetMethod().ReflectedType.FullName);
    Debug.Log("Name: " + stackTrace.GetFrame(targetIndex).GetMethod().Name);
    Debug.Log("GetFileLineNumber: " + stackTrace.GetFrame(targetIndex).GetFileLineNumber().ToString());

    In Xcode 6.4 Build Configuration Release.
    Thx.
     
  2. amaike

    amaike

    Joined:
    Mar 6, 2014
    Posts:
    8
    I try Xcode Build Configuration is Release.


    Initialize engine version: 4.6.7p2

    test start.

    (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)

    targetIndex: -1

    (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)

    NullReferenceException: A null value was found where an object instance was required.

    at System.Array+InternalEnumerator`1[System.Collections.Generic.IEnumerable`1[System.Char]]..ctor (System.Array array) [0x00000] in <filename unknown>:0

    (Filename: currently not available on il2cpp Line: 4294967295)


    :(
     

    Attached Files:

  3. amaike

    amaike

    Joined:
    Mar 6, 2014
    Posts:
    8
    This is the history of time is no problem.
    Xcode Build Configuration is Debug.


    Initialize engine version: 4.6.7p2


    test start.

    UnityEngine.Debug:Internal_Log(Int32, String, Object)

    UnityEngine.Debug:Log(Object)

    LogTestScript:Start()


    (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)


    targetIndex: 0

    UnityEngine.Debug:Internal_Log(Int32, String, Object)

    UnityEngine.Debug:Log(Object)

    LogTestScript:Start()


    (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)


    FullName: LogTestScript

    UnityEngine.Debug:Internal_Log(Int32, String, Object)

    UnityEngine.Debug:Log(Object)

    LogTestScript:Start()


    (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)


    Name: Start

    UnityEngine.Debug:Internal_Log(Int32, String, Object)

    UnityEngine.Debug:Log(Object)

    LogTestScript:Start()


    (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)


    GetFileLineNumber: 0

    UnityEngine.Debug:Internal_Log(Int32, String, Object)

    UnityEngine.Debug:Log(Object)

    LogTestScript:Start()


    (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)


    test end.

    UnityEngine.Debug:Internal_Log(Int32, String, Object)

    UnityEngine.Debug:Log(Object)

    LogTestScript:Start()


    (Filename: /Users/builduser/buildslave/unity/build/artifacts/iPhonePlayer-armv7-il2cppGenerated/UnityEngineDebug.cpp Line: 56)


    fmmm.