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null pointer deference crash apk

Discussion in 'Android' started by bilalnadeem091, May 3, 2021.

  1. bilalnadeem091

    bilalnadeem091

    Joined:
    Sep 26, 2019
    Posts:
    8
    apk crash while loading home scene or activating any panel on button click in home scene while in editor it works fine without any error but crashes in apk

    here are the android studio logs

    2021-05-03 15:51:34.885 15543-15543/com.DefaultCompany.RummyCardGame W/BillingClient: Billing service disconnected.
    2021-05-03 15:51:35.412 15543-15673/com.DefaultCompany.RummyCardGame I/AudioTrack: isLongTimeZoreData zoer date time 37 Seconds
    2021-05-03 15:51:35.744 15543-15606/com.DefaultCompany.RummyCardGame E/CRASH: Tombstone written to: /storage/emulated/0/Android/data/com.DefaultCompany.RummyCardGame/files/tombstone_00
    2021-05-03 15:51:35.764 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: FATAL EXCEPTION: UnityMain
    Process: com.DefaultCompany.RummyCardGame, PID: 15543
    java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    Version '2019.4.19f1 (ca5b14067cec)', Build type 'Development', Scripting Backend 'mono', CPU 'armeabi-v7a'
    Build fingerprint: 'Redmi/lancelot_global/lancelot:10/QP1A.190711.020/V12.0.4.0.QJCMIXM:user/release-keys'
    Revision: '0'
    ABI: 'arm'
    Timestamp: 2021-05-03 15:51:34+0500
    pid: 15543, tid: 15606, name: UnityMain >>> com.DefaultCompany.RummyCardGame <<<
    uid: 11491
    signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
    Cause: null pointer dereference
    r0 00000000 r1 09c48000 r2 00000000 r3 00000000
    r4 b9898950 r5 00200011 r6 00000000 r7 00201000
    r8 00000010 r9 00200001 r10 e82e9260 r11 b9898b50
    ip b9518255 sp b7ff7f28 lr b84ee94d pc b84eec64

    backtrace:
    #00 pc 003e8c64 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #01 pc 003dcbc5 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #02 pc 003dd0e5 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #03 pc 003dd08d /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #04 pc 007c09f9 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #05 pc 001425e9 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #06 pc 00289e23 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #07 pc 005cfb69 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #08 pc 005d034f /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #09 pc 00ec4f85 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #10 pc 00ec1ecf /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #11 pc 00ebd48d /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #12 pc 00ebf203 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #13 pc 00ed3927 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #14 pc 00ed3827 /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
    #15 pc 00014f9e <anonymous:aa052000>

    managed backtrace:
    #00 (wrapper managed-to-native) UnityEngine.TextGenerator:populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)
    #01 UnityEngine.TextGenerator:populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&) <0x23f>
    #02 UnityEngine.TextGenerator:populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429>
    #03 UnityEngine.TextGenerator:populateAlways (string,UnityEngine.TextGenerationSettings) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:251>
    #04 UnityEngine.TextGenerator:populateWithError (string,UnityEngine.TextGenerationSettings) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:235>
    2021-05-03 15:51:35.765 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: #05 UnityEngine.TextGenerator:populateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:212>
    #06 UnityEngine.UI.Text:OnPopulateMesh (UnityEngine.UI.VertexHelper) <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:654>
    #07 UnityEngine.UI.Graphic:DoMeshGeneration () <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:621>
    #08 UnityEngine.UI.Graphic:UpdateGeometry () <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:614>
    #09 UnityEngine.UI.Text:UpdateGeometry () <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:569>
    #10 UnityEngine.UI.Text:FontTextureChanged () <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:90>
    #11 UnityEngine.UI.FontUpdateTracker:RebuildForFont (UnityEngine.Font) <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\FontUpdateTracker.cs:49>
    #12 UnityEngine.Font:InvokeTextureRebuilt_Internal (UnityEngine.Font) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:335>
    #13 (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
    #14 (wrapper managed-to-native) UnityEngine.TextGenerator:populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)
    #15 UnityEngine.TextGenerator:populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&) <0x23f>
    #16 UnityEngine.TextGenerator:populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429>
    #17 UnityEngine.TextGenerator:populateAlways (string,UnityEngine.TextGenerationSettings) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:251>
    #18 UnityEngine.TextGenerator:populateWithError (string,UnityEngine.TextGenerationSettings) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:235>
    #19 UnityEngine.TextGenerator:populateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:212>
    #20 UnityEngine.UI.Text:OnPopulateMesh (UnityEngine.UI.VertexHelper) <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:654>
    #21 UnityEngine.UI.Graphic:DoMeshGeneration () <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:621>
    #22 UnityEngine.UI.Graphic:UpdateGeometry () <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:614>
    2021-05-03 15:51:35.766 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: #23 UnityEngine.UI.Text:UpdateGeometry () <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:569>
    #24 UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:572>
    #25 UnityEngine.UI.CanvasUpdateRegistry:performUpdate () <C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\CanvasUpdateRegistry.cs:210>
    #26 (wrapper delegate-invoke) <Module>:invoke_void ()
    #27 UnityEngine.Canvas:SendWillRenderCanvases () </Users/bokken/buildslave/unity/build/Modules/UI/ScriptBindings/UICanvas.bindings.cs:72>
    #28 (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)

    at libunity.0x3e8c64(Native Method)
    at libunity.0x3dcbc5(Native Method)
    at libunity.0x3dd0e5(Native Method)
    at libunity.0x3dd08d(Native Method)
    at libunity.0x7c09f9(Native Method)
    at libunity.0x1425e9(Native Method)
    at libunity.0x289e23(Native Method)
    at libunity.0x5cfb69(Native Method)
    at libunity.0x5d034f(Native Method)
    at libunity.0xec4f85(Native Method)
    at libunity.0xec1ecf(Native Method)
    at libunity.0xebd48d(Native Method)
    at libunity.0xebf203(Native Method)
    at libunity.0xed3927(Native Method)
    at libunity.0xed3827(Native Method)
    at UnityEngine.TextGenerator.Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(Native Method)
    at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(0x23f:575)
    at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429)
    at UnityEngine.TextGenerator.PopulateAlways (string,UnityEngine.TextGenerationSettings)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:251)
    at UnityEngine.TextGenerator.PopulateWithError (string,UnityEngine.TextGenerationSettings)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:235)
    at UnityEngine.TextGenerator.PopulateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:212)
    at UnityEngine.UI.Text.OnPopulateMesh (UnityEngine.UI.VertexHelper)(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:654)
    at UnityEngine.UI.Graphic.DoMeshGeneration ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:621)
    at UnityEngine.UI.Graphic.UpdateGeometry ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:614)
    at UnityEngine.UI.Text.UpdateGeometry ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:569)
    at UnityEngine.UI.Text.FontTextureChanged ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:90)
    2021-05-03 15:51:35.766 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: at UnityEngine.UI.FontUpdateTracker.RebuildForFont (UnityEngine.Font)(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\FontUpdateTracker.cs:49)
    at UnityEngine.Font.InvokeTextureRebuilt_Internal (UnityEngine.Font)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:335)
    at <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr)(Native Method)
    at UnityEngine.TextGenerator.Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(Native Method)
    at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(0x23f:575)
    at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429)
    2021-05-03 15:51:35.806 15543-15606/com.DefaultCompany.RummyCardGame D/OOMEventManagerFK: checkEventAndDumpForJE: 0
    2021-05-03 15:51:35.987 15543-15606/com.DefaultCompany.RummyCardGame I/Process: Sending signal. PID: 15543 SIG: 9