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NuGet and Unity3D

Discussion in 'General Discussion' started by afuzzyllama, Jul 23, 2016.

  1. afuzzyllama

    afuzzyllama

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    MV10 and Jamster like this.
  2. MV10

    MV10

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    Funny coincidence, I posted this just two days ago:

    https://feedback.unity3d.com/suggestions/nuget-package-nupkg-support-in-assets-folders

    Right now I have some awkward batch files that just deletes my Assets DLL folder and pulls the net35 files out of the nupkg. I had planned to sit down later this week and build something pretty similar to what you've done, so I'm very happy to see this!

    Of course, it seems like it would be dead-easy for Unity to add native nupkg support as a recognized Assets folder type, especially now that the .NET platform has so firmly hitched their cart to that horse.
     
  3. afuzzyllama

    afuzzyllama

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    Glad it was useful to someone! :)

    Unfortunately, this doesn't solve the issue of installing any NuGet package into a Unity3D project, but it has made my workflow a lot nicer since my appveyor builds can pop out packages. Let me know if there is anything I missed or anything else that could help. I'm definitely refining my process all the time!
     
  4. Martin_H

    Martin_H

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    The llama in your avatar is magnificent! Does this belong to a webcomic or something like that? If so I'd love to know where it's from.
     
  5. afuzzyllama

    afuzzyllama

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    Thanks! It is my own avatar. Someone made it for me as a gift.
     
    StephanT, Martin_H and Jamster like this.
  6. MV10

    MV10

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