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[Now Released] uMod 2.0 - Modding support made easy

Discussion in 'Works In Progress - Archive' started by scottyboy805, Feb 18, 2016.

  1. scottyboy805

    scottyboy805

    Joined:
    Apr 10, 2013
    Posts:
    1,193
    Hi,
    I am not sure what you mean by this. There is no built in graphics API support as that is all abstracted by the Unity API. uMod is able to run on whichever desktop graphics API Unity is using including Direct X 11.
     
  2. hytty

    hytty

    Joined:
    Oct 9, 2016
    Posts:
    4
    How to communicate with the game code when I act as a modder?
     
  3. kollomon

    kollomon

    Joined:
    Mar 23, 2020
    Posts:
    1
    Are you still here?
     
  4. scottyboy805

    scottyboy805

    Joined:
    Apr 10, 2013
    Posts:
    1,193
    Yes we are still here and uMod 2.0 is still going strong. We dont really use this thread any more since uMod is now released and we post all updates and progress on the main asset thread here.

    Appologies for missing post #202 even though it was a while ago. We did not get a notification for that post and do not check this thread otherwise. To anyone else interested in script communiation, we have a section in the documentation here that covers some of the main approaches.