Fantastic article as the previous one, thank you That's surprising how much Unity is very weak about terrain and not having better features to adress big scenes and lot of objects performance I mean about your test on poor performance Unity default features like LOD, terrain, culling or instancing. So you made your own better and clever performance system. Grid system is very popular ( in some mmos games ) , but i would never thaught about such system you made or using hexa grids lol Until Unity would make some real game, i don't think they will ever improve and bring new features about terrain and performance in complex real case games. Do you think it would worth it you could sold your optimized nature system as some plugin ? Or would it be too much work because of support for Unity versions and users always needing continuous support ?