Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Official Now Available - Native Apple Silicon Editor Preview Builds

Discussion in '2021.2 Beta' started by KevinWelton, Jun 8, 2021.

  1. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    2021.2.2f1 has the fix and is going through internal testing right now. Unless there are any blockers, it should be released next week.
     
  2. bml

    bml

    Joined:
    Jun 5, 2013
    Posts:
    15
    Anyone using Apple Silicon should probably keep their expectations low for a few months. In around 2-3 hours of editor time I've ran into the input bug, had a couple freezes, an asset that crashes the editor every time I import or have it in my project. I have models that will not work with URP. The auto material conversion failed, extracting the included URP materials failed, the new URP upgrade tool failed - the first time I used it is consumed all my system memory (82.66 GB) and the second time, converting in batches, did nothing so I ended up going to SRP. This is a brand new project with a character controller and three Synty model packs so it's basic.

    When the editor does work, it's quick and responsive. Imports, except for shaders, are fast. Entering play mode is fast. All those 'hold on' popups are gone. I don't know how much of that is Apple Silicon vs 2021.2.0f1, but when it works it's great and a really nice experience. Very impressive. For the first time in years, it doesn't feel like the editor is slowing me down.
     
    Protagonist likes this.
  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Hey do you mind filing bug reports for the issues you're running into?
     
    ryanmillerca likes this.
  4. aromana

    aromana

    Joined:
    Nov 11, 2018
    Posts:
    137
    How do you have 82GB of system memory on an Apple Silicon machine? Isn't the max 64GB? Or are you counting swap or something?
     
  5. bml

    bml

    Joined:
    Jun 5, 2013
    Posts:
    15
    I only have 16 GB. I think any greater than 16 GB is virtual memory.
     
  6. bml

    bml

    Joined:
    Jun 5, 2013
    Posts:
    15
    I will try. I've tried to submit the crash reports but those would never completely upload.
     
  7. Ng0ns

    Ng0ns

    Joined:
    Jun 21, 2016
    Posts:
    197
    Looking forward to 2f1, but in the mean time.

    Is anyone finding the scene view (windowed) much smoother in 1f1?
    I have game and scene view showing side by side (plus ui of cause), and usually the scene view would be very choppy while navigating - unless I made it full screen. Now, it's just smooth sailing.
     
  8. kylekaturn

    kylekaturn

    Joined:
    Feb 24, 2013
    Posts:
    20
    Anyone experiencing 30fps lock on game view?
    I'm using M1 air and 2021.2.1f1 apple silicon.
    create empty project and press play button game view is 30fps limit.
    if I change game view to maximize window then limit has gone and it works 60fps.

    It doesn't happen on b16 apple silicon version.
     
    marwanzaky likes this.
  9. marwanzaky

    marwanzaky

    Joined:
    Mar 20, 2019
    Posts:
    11
    This specific version used to be significantly fast "2021.2.0b16" compared to all versions in terms of the renderer. I was really glad they improve it, but now it seems as laggy again as the Unity 2021.2.12 beta and below.
     
  10. antonkudin

    antonkudin

    Joined:
    Aug 4, 2014
    Posts:
    32
    Do you see long segments of Gfx.WaitForPresentOnGfxThread? Im getting this and its awful when Game View isn't maximized. Perhaps it is this bug: https://issuetracker.unity3d.com/is...rsignal-uses-around-9-ms-on-almost-all-frames


    upload_2021-11-6_15-29-53.png
     
  11. paul-masri-stone

    paul-masri-stone

    Joined:
    Mar 23, 2020
    Posts:
    49
    I've installed 2021.2.0f1 on my MacBook Pro (Apple M1).

    Any idea why it's showing "<Metal><Rosetta>" in the window title?
    Everything remains very slow. (Slower in fact than before.)

    I've also had a couple of bizarre bugs that I have reported (typing in inspector is one character behind the keyboard; lists within ScriptableObjects don't show up properly in the inspector).
     
  12. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    You must have installed the Intel version of the editor. How did you install it?

    Yeah that's a known issue, will be fixed in 2021.2.2f1 which is coming out this month.
     
    paul-masri-stone likes this.
  13. aromana

    aromana

    Joined:
    Nov 11, 2018
    Posts:
    137
    This workaround has no effect for me. Although the Unity Editor still shows "<Metal>" in the titlebar, even though only OpenGLCore is listed under "Graphics APIs for Mac". Using 2021.2.1f1.
     
  14. paul-masri-stone

    paul-masri-stone

    Joined:
    Mar 23, 2020
    Posts:
    49
    via Unity Hub 2.4.5 (the usual way I install).

    How should I do the install instead?
     
  15. matheus_inmotionvr

    matheus_inmotionvr

    Joined:
    Oct 3, 2018
    Posts:
    63
    Try upgrading the Hub to 3.0.0beta6. I use that version and it shows whether the build is Intel or Apple Silicon.
     
    paul-masri-stone likes this.
  16. KevinWelton

    KevinWelton

    Joined:
    Jul 26, 2018
    Posts:
    239
    Hub v3 beta 6 is the first Hub that can install Apple silicon builds. You can also install them directly using these links, but I recommend the Hub:
    2021.2.0
    2021.2.1
     
    antonkudin likes this.
  17. aromana

    aromana

    Joined:
    Nov 11, 2018
    Posts:
    137
    I've noticed that importing packages is extremely slow on the Apple Silicon editor. Like, several minutes, when it should normally take 20 seconds. Specifically importing the Firebase SDK into a blank project on Unity 2021.2.1f1 Apple Silicon takes about 5 minutes on my M1 Max, and it maxes the CPU across all cores during most of this time — it seems like it spawns a dozen Intel mono processes (see pic), even though the editor itself shows as "Apple".

    Any ideas? Is this expected? I frequently need to update about 8 of these SDK .unitypackages and it makes what should be about 5 mins together take upwards of an hour to slog through.

     
  18. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    This is not expected and weird. Can you report a bug? Mono should be spawned as "Apple"..
     
  19. aromana

    aromana

    Joined:
    Nov 11, 2018
    Posts:
    137
    Sure, I've filed a bug. Case 1379951.


    BTW, I was able to grab the list of open files from one of the Intel mono processes, just to confirm it really was being spawned from Unity (it was). Here's the full list if it's helpful.

    Code (CSharp):
    1. cwd
    2. /Users/aroman/Projects/SlowFirebaseImports
    3. txt
    4. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/MonoBleedingEdge/bin/mono
    5. txt
    6. /private/var/db/oah/279281325309952_279281325309952/f805ce9e4c3bcc7f15c8758bb1cb2e9946e38339e952c72d592ace8e15caac59/mono.aot
    7. txt
    8. /usr/libexec/rosetta/runtime
    9. txt
    10. /Library/Apple/usr/libexec/oah/libRosettaRuntime
    11. txt
    12. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/Tools/ScriptUpdater/AssemblyUpdater.exe
    13. txt
    14. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/Tools/ScriptUpdater/APIUpdater.Framework.dll
    15. txt
    16. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/Tools/ScriptUpdater/CommandLine.dll
    17. txt
    18. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/net_4_x-macos/mscorlib.dll
    19. txt
    20. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/Tools/ScriptUpdater/Unity.Cecil.dll
    21. txt
    22. /Library/Preferences/Logging/.plist-cache.OFZTS87E
    23. txt
    24. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/gac/System.Core/4.0.0.0__b77a5c561934e089/System.Core.dll
    25. txt
    26. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/gac/System/4.0.0.0__b77a5c561934e089/System.dll
    27. txt
    28. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/MonoBleedingEdge/lib/libmono-native.dylib
    29. txt
    30. /private/var/db/oah/279281325309952_279281325309952/13b34fca35588fc687b32937637df4e889c5de48af2233e986a4c63ec34c89eb/libmono-native.dylib.aot
    31. txt
    32. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/Tools/ScriptUpdater/Unity.Cecil.Pdb.dll
    33. txt
    34. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/Tools/ScriptUpdater/Unity.Cecil.Mdb.dll
    35. txt
    36. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/gac/Mono.Security/4.0.0.0__0738eb9f132ed756/Mono.Security.dll
    37. txt
    38. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/Tools/ScriptUpdater/Unity.Cecil.Rocks.dll
    39. txt
    40. /usr/lib/dyld
    41. txt
    42. /private/var/db/oah/279281325309952_279281325309952/c03495af1b5741a32c1778fdd4225e603d867984d0fa0cc1817729db6db253ad/dyld.aot
    43. 0
    44. ->0x8b779fd6a999b4a3
    45. 1
    46. ->0x9760f4e9c4a875a4
    47. 2
    48. ->0x591df1eabf0aea1f
    49. 3
    50. /Users/aroman/Projects/SlowFirebaseImports/Assets/Firebase/Plugins/Firebase.Crashlytics.dll.mdb
     
  20. aromana

    aromana

    Joined:
    Nov 11, 2018
    Posts:
    137
    @Tautvydas-Zilys wow, actually, it's not just mono processes being spawned during import. it's also clang++ running while compiling for IL2CPP! Here's another screenshot showing that the Unity process itself shows as "Apple" (so I really am using the Apple Silicon editor), it's spawned a bunch of INTEL clang++ processes (!). Honestly this is sort of good news for me, because I have been fairly disappointed by the Apple Silicon build performance... seems like that's actually because it hasn't really been native the whole time —somehow— at least on my machine...

     
  21. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    What the... which platform are you building for?
     
  22. aromana

    aromana

    Joined:
    Nov 11, 2018
    Posts:
    137
    Android, with IL2CPP. Here's a list of open files from one of the clang++ processes. Seems the packaged clang++ that comes with the Android module is not Apple silicon native, but rather for x86_64?


    Code (CSharp):
    1. cwd
    2. /Users/aroman/Projects/Flowerfare/Client
    3. txt
    4. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
    5. txt
    6. /private/var/db/oah/279281325309952_279281325309952/52359749af7c6395d5ad7b4b4ab668c268dff1d250ee93819a1a1f281cb43045/clang++.aot
    7. txt
    8. /usr/libexec/rosetta/runtime
    9. txt
    10. /Library/Apple/usr/libexec/oah/libRosettaRuntime
    11. txt
    12. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/il2cpp/libil2cpp/il2cpp-config.h
    13. txt
    14. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/__config
    15. txt
    16. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/lib64/clang/9.0.8/include/stdint.h
    17. txt
    18. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/il2cpp/libil2cpp/il2cpp-object-internals.h
    19. txt
    20. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/il2cpp/libil2cpp/il2cpp-class-internals.h
    21. txt
    22. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/il2cpp/libil2cpp/codegen/il2cpp-codegen-il2cpp.h
    23. txt
    24. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/cmath
    25. txt
    26. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/math.h
    27. txt
    28. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/type_traits
    29. txt
    30. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/pthread.h
    31. txt
    32. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/lib64/libc++.1.dylib
    33. txt
    34. /private/var/db/oah/279281325309952_279281325309952/a6848eb1e3169fa87981624b7defc0ee25c1374907b59bf4e7779da9031979fb/libc++.1.dylib.aot
    35. txt
    36. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/lib64/libc++abi.1.dylib
    37. txt
    38. /private/var/db/oah/279281325309952_279281325309952/cb5a450d7395b61917156e81f7cc96f4762256ae565be5e2170874f1a5efe9aa/libc++abi.1.dylib.aot
    39. txt
    40. /Users/aroman/Projects/Flowerfare/Client/Library/Bee/artifacts/Android/il2cppOutput/cpp/Unity.Mathematics2.cpp
    41. txt
    42. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/limits
    43. txt
    44. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/il2cpp/external/baselib/Include/C/Baselib_Atomic_TypeSafe.h
    45. txt
    46. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/il2cpp/external/baselib/Include/C/Baselib_Atomic.h
    47. txt
    48. /Applications/Unity/Hub/Editor/2021.2.1f1/Unity.app/Contents/il2cpp/libil2cpp/os/ErrorCodes.h
    49. txt
    50. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/string
    51. txt
    52. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/string_view
    53. txt
    54. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/__string
    55. txt
    56. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/algorithm
    57. txt
    58. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/utility
    59. txt
    60. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/__tuple
    61. txt
    62. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/memory
    63. txt
    64. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/iterator
    65. txt
    66. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/__functional_base
    67. txt
    68. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/tuple
    69. txt
    70. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/atomic
    71. txt
    72. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/functional
    73. txt
    74. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/vector
    75. txt
    76. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/__bit_reference
    77. txt
    78. /Applications/Unity/Hub/Editor/2021.2.1f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/sysroot/usr/include/c++/v1/__split_buffer
    79. txt
    80. /usr/lib/dyld
    81. txt
    82. /private/var/db/oah/279281325309952_279281325309952/c03495af1b5741a32c1778fdd4225e603d867984d0fa0cc1817729db6db253ad/dyld.aot
    83. 0
    84. ->0xbc0ad7b229a98494
    85. 1
    86. ->0x80c071d2ee53b71c
    87. 2
    88. ->0x6a0ada2a25e69927
    89. 3
    90. /Users/aroman/Projects/Flowerfare/Client/Library/Bee/Player8326491b.dag
    91. 4
    92. /Users/aroman/Projects/Flowerfare/Client/Library/Bee/Player8326491b.dag_derived
    93. 5
    94. /Users/aroman/Projects/Flowerfare/Client/Library/Bee/tundra.log.json
    95. 6
    96. /Users/aroman/Projects/Flowerfare/Client/Library/Bee/TundraBuildState.state.map
    97. 7
    98. /Users/aroman/Projects/Flowerfare/Client/Library/Bee/tundra.digestcache
    99. 8
    100. /Users/aroman/Projects/Flowerfare/Client/Library/Bee/tundra.scancache
    101. 9
    102. 10
    103. 11
    104. 13
    105. 14
    106. 15
    107. 16
    108. ->0x1a1b20d572f0ac04
    109. 17
    110. 18
    111. 19
    112. /Users/aroman/Projects/Flowerfare/Client/Library/Bee/artifacts/Android/iz17e/51xl_thematics2-b8ed86c1.o.tmp
    113. 20
    114. ->0x8f20e3fb1c6ad0f0
    115. 21
    116. 22
    117. 23
    118. 25
    119. 26
    120. 27
    121. 28
    122. 29
    123.  
     
  23. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    It's possible. I don't know if Google released Apple silicon native NDK yet. If they did, perhaps you can install it outside of Unity and then point Unity to it?
     
  24. aromana

    aromana

    Joined:
    Nov 11, 2018
    Posts:
    137
    Oh, I see. I had actually expected that this would be native as part of the Apple Silicon editor. It might be worth clarifying that in docs/release notes somewhere, as I suspect others may have also have had the same impression, and it's a significant part of my development workflow. (Our app targets iOS and Android, and typically it's easier to iterate via Android than iOS because you don't need to mess around with XCode in the middle.)

    M1 Macs have M1-native clang++ (universal binary) in /usr/bin, presumably installed as part of xcode. I'm not sure why Unity needs to bundle it's own clang++, instead of the native system-wide one, or if it's possible to override that?

    As for whether Google has ported the NDK, apparently they're tracking this here: https://github.com/android/ndk/issues/1299

    From my understanding of the NDK release schedule, it seems the feature is tentatively targeted for the r23c release, which seems to be scheduled for around Q1 2022. I'm not sure what the process is for downstreaming that into Unity, but I guess when it's out I could install it myself, then go into Preferences > External Tools and point Unity to the install?

    Regardless about the NDK being native or not — that doesn't explain why the mono processes being spawned during the package import (not building for a target) weren't native, right? Any clue on those?
     
  25. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    I don't think you can do that. That clang is compiled to target macOS/iOS, not Android.

    That's exactly it.

    Yup. Mono is a universal app, so there must be a bug somewhere where it accidentally launches the wrong slice.
     
    aromana likes this.
  26. matheus_inmotionvr

    matheus_inmotionvr

    Joined:
    Oct 3, 2018
    Posts:
    63
    I'm running 2021.2.2 (just updated), targeting WebGL and I also see some clang++ processes running as "Intel" while my editor runs as "Apple".
     
  27. Ng0ns

    Ng0ns

    Joined:
    Jun 21, 2016
    Posts:
    197
    2021.2.2, On play = Obtained 0 stack frames
     
  28. HamidYusifli

    HamidYusifli

    Joined:
    May 23, 2021
    Posts:
    1
    Just updated to Unity 2021.2.2f1 (Apple Silicon), I can confirm that the latency issue with the inspector has now been fixed. Thank you!
     
    embraceware likes this.
  29. sakus

    sakus

    Joined:
    Oct 9, 2013
    Posts:
    47
    Ah feels good to be rid of that annoying lag.. I did power through using 2021.2.1f1 for a bit and in addition to the lag I experienced some hangs and some crashes here and there. Let's see if those are still there now.
     
  30. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Is this specifically with your project? Does it happen every time? Can we have a bug report?
     
  31. Ng0ns

    Ng0ns

    Joined:
    Jun 21, 2016
    Posts:
    197
    Hmm yes, seems it is specifically with the project. The issue seems to occur when I'm loading new scenes which I do async in a coroutine, but I haven't quite found the cause yet. This wasn't an issue in 1f1 or versions prior.

    Part of the Editor.log states:

    =================================================================
    Basic Fault Address Reporting
    =================================================================
    Memory around native instruction pointer (0x1031399d4):0x1031399c4 fd 03 01 91 f3 03 02 aa f5 03 01 aa f4 03 00 aa ................
    0x1031399d4 01 14 40 f9 e0 03 02 aa 29 00 00 94 e0 03 00 91 ..@.....).......
    0x1031399e4 e1 03 15 aa 9a 26 00 94 e0 03 00 91 a8 26 00 94 .....&.......&..
    0x1031399f4 e8 03 20 2a 1f 3d 00 72 80 03 00 54 f5 ff 9f 52 .. *.=.r...T...R

    =================================================================
    Managed Stacktrace:
    =================================================================
    at <unknown> <0xffffffff>
    at UnityEngine.ShaderVariantCollection:WarmUp <0x00007>
    at <IESceneLoader>d__25:MoveNext <0x003d3>
    at UnityEngine.SetupCoroutine:InvokeMoveNext <0x0005b>
    at <Module>:runtime_invoke_void_object_intptr <0x00077>
    =================================================================
    Obtained 0 stack frames.
    Launching bug reporter
    Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
    QObject: Cannot create children for a parent that is in a different thread.
    (Parent is QObject(0x600000b70500), parent's thread is QThread(0x600001c30330), current thread is Thread(0x60000106f390)
     
  32. Francoimora

    Francoimora

    Joined:
    Aug 1, 2013
    Posts:
    68
    I hope Unity will keep working hard on Apple Silicon native builds. It's really game changer. Some tests on a relatively heavy project on 2021.2.2f1 shows that a classic M1 does (a lot) better than my Ryzen 3900X with a RTX 2080 Super. That's insane.
     
  33. Ng0ns

    Ng0ns

    Joined:
    Jun 21, 2016
    Posts:
    197
    Issue occurs when pre-warming the shader collection. If I run .Warmup() on my collection it crashes. Tried clearing and making a new (save to asset) while having my main scene loaded (tracking 36 shaders and 80 variants) - still crashes. Created one while only viewing main menu UI (tracking 19 shaders and 19 variants), that did not crash the editor.

    Unsure which shader its mad at, wasn't an issue before though.

    Edit: Seems to work fine in a fresh URP Sample project.
     
    Last edited: Nov 11, 2021
  34. Pixelnest

    Pixelnest

    Joined:
    Oct 25, 2013
    Posts:
    27
    I tried on a complex project with SRP, VideoPlayer and custom shaders...
    And it crashes on project opening. :(

    Editor log points towards video transcoding.

    I'm eager to get a native build working someday, keep up the good work!
     
  35. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Which Unity version was this on? We just fixed one issue with video importer crashing in 2021.2.2f1.
     
  36. xubaigame

    xubaigame

    Joined:
    May 9, 2021
    Posts:
    6
    I don’t know if it’s just me. I have a huge problem. I uploaded it as a video. In the first half of the video, I am creating a new project, just to prove that the steps to create the project are okay. After entering the project, I selected the main camera and tried to select the tool, but the selected tool did not appear in the scene window. I tried to create a new image and found that the UI interface was completely messed up. Only when I turned off the Gizmos button in the Scene window did it return to normal. This is completely illogical, because I turned off the Gizmos button and I couldn't use the editor normally. For details, please watch the latter part of the video in detail. I was really frustrated. After fixing the input delay problem, such a serious problem occurred again. Although it is very difficult to adapt to a new architecture, it is very disappointing to have such problems in the official version.
     
    marwanzaky likes this.
  37. xubaigame

    xubaigame

    Joined:
    May 9, 2021
    Posts:
    6
    Regarding the supplement to the above question, I am using a mac mini with an m1 chip, the operating system is Macos 12.0.1, and the Unity 2021.2.2f1 version based on Apple silicon is installed. I just tested and opened the previous project and found that the same problem occurred. The problem seems to be that Gizmos is acting in a different place. I uploaded a picture, and you can see that Image's position tool Gizmoz is applied to another position of the scene window. I will install and test it on my macbook air with m1 chip later. But I think there is a high probability that this problem will still occur. Hope we can solve it sooner. thank you very much.
     

    Attached Files:

  38. This is solved here: https://issuetracker.unity3d.com/is...-scene-view-when-certain-objects-are-selected and they say it will be in the next release in theory.
     
    aromana likes this.
  39. xubaigame

    xubaigame

    Joined:
    May 9, 2021
    Posts:
    6
    Thank you very much for your answer. Will the next version be 2021.3? I hope so. Since every official release so far has had serious problems, I can only go back to 2021.2.0B12, although it still has some bugs, but it is the most stable version so far.
     
  40. Pixelnest

    Pixelnest

    Joined:
    Oct 25, 2013
    Posts:
    27
    Unfortunately, the bug happen with 2021.2.2f1 (installed today with hub).
    I can open the project if I remove the video files.

    The crashing video is:
    4MB - 00:03
    1920x1080
    AAC H264
    HD (1-1-1)
     
  41. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Ah snap, I misread where it landed... That specific fix landed in 2021.2.3f1. Sorry about the confusion :/.
     
    Pixelnest likes this.
  42. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,674
    Yes looks like that fix landed to 2021.2.3f1 too.
     
    Pixelnest likes this.
  43. MariusEthiel

    MariusEthiel

    Joined:
    Nov 13, 2021
    Posts:
    17
    So,... What's the status of the engine for silicon? I want to start learning Unity with a new Apple Silicon, but I don't know if that's a good idea. Any help, please?
     
  44. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,136
    I think it's getting there. As you can see it's already here, but some bugs to iron out here and there, it's fairly recent. Fixes are fast though. Just make sure, if you're using 2021.2, you're always on the most recent version as there tends to be fixes in each patch as of now.

    2021.2.3 is coming soon I think, for now you can use 2021.2.2.
     
    IndieFist and MariusEthiel like this.
  45. stfj

    stfj

    Joined:
    Jan 18, 2014
    Posts:
    15
    Each time i try to open my projects with any Apple Silicon release it crashes during the project import when it reaches any .mp4 files with the error message:

    Start importing Assets/Resources/video.mp4 using Guid(a501d165fbf5a4f63ba8b3aa8a9dc8e5) Importer(-1,00000000000000000000000000000000) Obtained 0 stack frames.

    Is anyone else seeing this issue?
     
    Last edited: Nov 15, 2021
  46. AntonVazhinsky

    AntonVazhinsky

    Joined:
    Nov 24, 2013
    Posts:
    67
    Try to remove all .mp4 files from the project and import the project. After importing, check the files back in, Unity should import the files correctly. The same problem was with images due to compression.
     
  47. stfj

    stfj

    Joined:
    Jan 18, 2014
    Posts:
    15
    removing them allows the project to launch, but as soon as i reimport them it crashes again :(
     
  48. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    520
    2021.3.21f1 is LTS required for Plastic and... works fine native apple silicon version?
    Im waiting 1 year for swith to any M1 device but everytime i get some mac mini i have to return for any different reason or bug with unity
     
  49. MariusEthiel

    MariusEthiel

    Joined:
    Nov 13, 2021
    Posts:
    17
    1 year?. How many computers have you returned?.
    Anyway, I think a Mini is not the best option for gaming development, but I'm a newcomer, not an expert though
     
    matheus_inmotionvr likes this.
  50. lguerreromx

    lguerreromx

    Joined:
    Jan 8, 2019
    Posts:
    5
    I just went back from a Macbook Air M1 to my old MB Pro 13" 2019 base model with an RX5600xt eGPU and it's amazing how nice and stable the LTS version works with Intel, I can't wait for the Silicon version to catch up to deliver that stability, I can imagine it will be amazing, but for now if you're planning to get an M1/ M1 Pro to work with Unity and you already have an Intel Mac, my advise is to stick with Intel for now, maybe with M2/ M2 Pro Unity will be stable enough to consider moving.