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Notice of cache server issue creating large builds

Discussion in 'iOS and tvOS' started by TheJimz, Mar 6, 2019.

  1. TheJimz

    TheJimz

    Joined:
    Jun 26, 2015
    Posts:
    50
    If you leave 'compress assets on import' disabled while using a cache server and build bundles, unity will use the cached version instead of compressing the asset (texture) and possibly create very large bundles.
     
    Last edited: Mar 6, 2019