I'm working on a game where there are lots of collisions, and I'm playing one shot audio clips upon each collision. The clips are less than a second long, and because it's a mobile game, they are compressed. Unfortunately, once the files are compressed, there is a brief silence added to the beginning of the file, causing a very obvious disconnect between the collision and the sound. I've read every piece of documentation available from Unity, but the only suggestion offered is to use uncompressed files for soundFX. Unfortunately, that's not an option for mobile games. Any help/suggestions are much appreciated at this point. Something to note: this is not an issue on iOS, just Android.