As title. Worked before but now it doesn't. Heres process I used to try and get it working: Using a Windows 10 pc with Unity Hub 3.4.1. Plug in USB-c cable (native oculus cable). Allow on headset to connect and running Rift home. Oculus App (v220.127.116.11.358) pops up stating its all connected and speed test is 2.7Gb. Run Unity Hub then open the project (Unity 2021.3.15f1). Check Package Manager and is using Oculus XR Plugin v3.2.3. Check Build Settings is for Android and Oculus is selected under Plug-in Providers. Run Device lists the Quest 2 fine. Check Player Settings and Oculus is ticked for Android under XR Plug-in Management. Quest 2 is ticked under Oculus of the XR Plug-in Management. XR Device Simulator is off. Checked Package Name is unique. Click Play. Nothing changes on headset and no errors showing in Unity. Doing a Build and Run from Build Settings works fine though. Developer mode is already active and headset is on v49. Edit: Needed Windows Oculus turned on under XR Plug-in Management.