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Bug Not working VFX with shader graph in the scene

Discussion in 'Visual Effect Graph' started by cestop42, Oct 13, 2022.

  1. cestop42

    cestop42

    Joined:
    May 9, 2022
    Posts:
    9
    I'm doing link with shader graph and visual effect graph. but, shader graph only works out of scene area.


    shader graph is this
    upload_2022-10-13_8-43-58.png

    and my project is version 2021.3.8f1, and hdrp

    my shader graph is unlit shader, and another setting is none
    that is only using visual effect graph
     
    Last edited: Oct 13, 2022
  2. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    102
    Hi, do you mind sharing some screenshots/videos of the problem? Or even .unitypackage with files included, so we could try on our side? Right now, it is a bit difficult to imagine what's the exact issue.
     
  3. cestop42

    cestop42

    Joined:
    May 9, 2022
    Posts:
    9

    the shader effect is maintained only this shape
     

    Attached Files:

    Last edited: Oct 13, 2022
  4. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    102
    Please bear with me, I have several more questions to understand you better. Could you tell me more how should it look like? What would be the expected result? Do you want the effect cover whole shape and do not fade out at the sides, or is it something else?
     
  5. cestop42

    cestop42

    Joined:
    May 9, 2022
    Posts:
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    It will looks like flowing water....but that looks dont flowing


    like this
     
    Last edited: Oct 13, 2022
  6. Vita-

    Vita-

    Unity Technologies

    Joined:
    Jul 2, 2019
    Posts:
    102
    To confirm, do you have 'Always Refresh' setting enabled in Scene View toolbar? Unity_lfqXO5UFj6.gif
     
    OrsonFavrel likes this.
  7. cestop42

    cestop42

    Joined:
    May 9, 2022
    Posts:
    9
    Problem has been clear! Thank you!
     
    Vita- likes this.