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Not sure where to put this... Can I getting a handle on the scene geometry loaded on the GPU?

Discussion in 'Editor & General Support' started by TJaenichen, Nov 21, 2020.

  1. TJaenichen

    TJaenichen

    Joined:
    Oct 12, 2014
    Posts:
    29
    I am building a native plugin to use NVidia Optix. This is working fine so far, however it still bugs me that all this memory is basically duplicated in GPU memory, once for Unity to render and ones for Optix to run against.

    Is there any way I can get access to the context the GPU runs with and maybe re use some of the geometry there?