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Not managing to get realtime GI smooth, tips welcome!

Discussion in 'Global Illumination' started by Cultor, May 8, 2015.

  1. Cultor

    Cultor

    Joined:
    Dec 22, 2014
    Posts:
    5
    Okey at this point I feel I've read everything there is to know about Lighting stuff in Unity 5 , still can't get my simple scene to look reasonable.
    not_smooth.png

    I've got this simple scene with a single mesh "box room" with the size 11(L) x 6(w) 3(h)
    scene.PNG

    My settings are as followed:
    Sunlight:
    light.PNG
    Lighting:
    lighting.PNG
    Lighting object:
    lighting object.PNG
     
  2. Cultor

    Cultor

    Joined:
    Dec 22, 2014
    Posts:
    5
    And my GI settings:
    my Gi settings.PNG

    I've got "generate Lightmap UV's" ON

    If I'm missing something please let me know, would love to know how I can get GI without ugly smudges.
     
  3. EvilTak

    EvilTak

    Joined:
    Feb 4, 2014
    Posts:
    61
    What ugly smudges are you talking about?