Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Not long enough

Discussion in '2020.2 Beta' started by kite3h, Oct 31, 2020.

  1. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    197
    upload_2020-10-31_10-8-6.png


    HDRP 10 has changed a lot from HDRP 9 .
    Many Probe Volume related codes have been added.
    Some will say it's inferior to the previous lightmap.

    But I want to create a more dynamic world.
    I believe that in RTX the Probe Volume will be updated dynamically.

    I can see that it has been working on a number of other dynamic objects.

    Manipulating archetype chunks in DOTS is quite annoying, but it's still much better than having no way at all.

    You still have to merge the tessellation yourself, but now I want you to think about a countermeasure for quad overdraw. Or add adaptive tessellation to the shader graph.

    I hope you don't think you've used tessellation because of the number of vertices in the meantime.

    Anyway, the development of games that was not possible until now without a company with a lot of very talented developers will soon be possible.
    I think I need a little more.
     
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,363
    explain