Search Unity

[NOT FOR UNITY3D - UE FOR THIS] Unity 5 - Wheelcollider 3D "incline" for buggy or suspension angel

Discussion in 'Physics' started by immeasurability, Feb 29, 2016.

  1. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
  2. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    2,508
    Unfortunately, WheelColliders don't support rotation. They're always pointing vertically down with respect to their associated rigidbody.
     
  3. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    ie, more unity3d not suitable for projects with non-standard machines, in which case it is better to go from Unity

    Thanks Unity!
     
  4. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    rigidbody with fixed joint might do it.
     
  5. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    I tried, transportation is crazy
    and why there is not one such example?
    I guess because it is not possible to do using the fixed joint
    if you gave your word, you do a mini project in which the wheels are turned by a fixed joint and will be stable

    this project to a maximum of 5 minutes, you will be most grateful

    I look forward to!
     
    Last edited: Mar 14, 2016
  6. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    somebody has an example?
     
  7. Marcos-Schultz

    Marcos-Schultz

    Joined:
    Feb 24, 2014
    Posts:
    381
    Sem título.png using Fixed Joint

    however , the vehicle began to jump in the air , even ajustanto the mass correctly.
     
  8. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    2,508
  9. immeasurability

    immeasurability

    Joined:
    Apr 22, 2014
    Posts:
    125
    development turns into masturbation, is not given to it in 5 versions unitty
    if a project with wheels that is not for unity. at other times when it is processed