Is there a way to not have my whole Atlas texture be displayed over my animated object in the Scene view? Not a bif deal but I would just like to see one from of my Atlas texture over my object... Thanks, Vanz
Are you talking about a sprite sheet? If so, you'll need to set the import settings of the texture to support multiple sprites and then setup your sprite slices. If not, a screenshot showing the problem would help.
In the video below look at 5:45: http://www.youtube.com/watch?v=j1L1-le4foI My Texture Atlas is bigger with more stuff on it, so in the scene view all my objects look like crap. Basically I'd really like to be able to have every object in my scene view show what the object actually looks like not a messy Atlas texture... hope that made sense... Thanks, Vanz
Can you post a screenshot of what you have so far? I can't tell what's what you're talking about based on your details.
Here's my test Atlas of some sample animations: Here's my Atlas after I add it to 2 quad objects: Here's how the animations look after I hit "Play" So basically in my other bigger project I have 20 objects, and each one is really hard to tell apart when working in the SCENE view, I'd really like each object in the SCENE view to be one frame from within my ATLAS not the ENTIRE ATLAS... hope that made sense... Thanks, Vanz
How come you're using Quad objects instead of the Sprite system? Just drag the sprite from your texture's folder into the scene and it will create a special Sprite surface that's handled internally. As for making it show only a sub-sprite, have you made a prefab of the whole thing yet? Once you do that, the prefab can be updated with states that show up in editor view. It works for me, only have 1 frame showing in Editor of my idle stance.