Search Unity

'Not Dead Enough'- a zombie apocalypse simulator- now in production!

Discussion in 'Works In Progress - Archive' started by dtg108, Nov 13, 2012.

Thread Status:
Not open for further replies.
  1. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    KIA means Killed in Action.
     
  2. TVE

    TVE

    Joined:
    Oct 15, 2012
    Posts:
    379
    Or : Kool-aid is Awesome! :O!
     
  3. levijgraham

    levijgraham

    Joined:
    May 8, 2012
    Posts:
    63
    Ya but who really believe's that?!???
     
  4. TVE

    TVE

    Joined:
    Oct 15, 2012
    Posts:
    379
    Me :]!!!
     
  5. levijgraham

    levijgraham

    Joined:
    May 8, 2012
    Posts:
    63
    Last edited: Jan 17, 2013
  6. dreamhead

    dreamhead

    Joined:
    Apr 15, 2010
    Posts:
    123
  7. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    Besides the tires, looks good :).
     
  8. levijgraham

    levijgraham

    Joined:
    May 8, 2012
    Posts:
    63
    Yes I know tire's suck :p Camera is poppy. Car flip's to easy. No break. No damage. Have a few thing's to work on ;)
     
  9. Nightmare Games

    Nightmare Games

    Joined:
    Sep 5, 2012
    Posts:
    201
    Here is 2 quick crossbow and arrow models I made in about 2 hours,
    $CINEMA 4D Demo 2013-01-17 20-08-59-05.png $CINEMA 4D Demo 2013-01-17 20-09-11-83.png
    Ignore the stretches, I can fix those easily, its just the way it came out in c4d, there are strings that will be used when the crossbow is fired, and there is also a scope, which will be fixed and have a lens put on,I made a youtube video of the modeling process speeded up, its uploading in about 10 minutes so if you see this its still uploading, so check back in a few and it should be done
     
  10. TVE

    TVE

    Joined:
    Oct 15, 2012
    Posts:
    379
    Nice job, I have never modeled a crossbow before, I think I am going to try for fun. :] I will post what I get as results shortly. This gonna be different from my usual models.
     
  11. tapanui

    tapanui

    Joined:
    Nov 9, 2012
    Posts:
    182
    looks good
     
  12. TehProX

    TehProX

    Joined:
    Nov 30, 2012
    Posts:
    13
    Hey, DTG, I'm back :) Got extremely caught up in work, sorry about that.. Seems to be developing very good, nice to see.
     
  13. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    Hey! Nice to see you back!
     
  14. blazindragon

    blazindragon

    Joined:
    Jan 18, 2013
    Posts:
    1
    @dtg108 for the guns why dont u make a m16 m4 Barrett 50cal desert eagle and some shotguns
     
  15. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    Hey Blazingdragon, we will have a lot of these guns!
     
  16. FBTH

    FBTH

    Joined:
    Jul 25, 2012
    Posts:
    272
    This looks very interesting, I' ve been following this since it' s started. I' d love to help, I make buildings and weapons. If any of these will be of useful. Pm me. I also texture
    I will get you a portfolio of my work, if you' d like :D

    I also love the process so far keep it up!
     
  17. TVE

    TVE

    Joined:
    Oct 15, 2012
    Posts:
    379
    Im sure you would be great on team. :] More hands the faster it gets done.
     
  18. FBTH

    FBTH

    Joined:
    Jul 25, 2012
    Posts:
    272
    Sent you a pm than :)
     
  19. TVE

    TVE

    Joined:
    Oct 15, 2012
    Posts:
    379
    Awesome, Dtg his models look pretty good, I gave a tip to him, but he could help us out if you want. :]
     
  20. roger0

    roger0

    Joined:
    Feb 3, 2012
    Posts:
    1,195
    Hey, where can I find videos or previews of the game?
     
  21. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    There's a webplayer, above :), you can check it out.
     
    Last edited: Jan 20, 2013
  22. commander566

    commander566

    Joined:
    Jan 10, 2013
    Posts:
    16
    $sample.jpg

    177 quad/tri faces
    added a little blood spatter to the blade to give it character :)
    if you want me to make a weapon send me a pm and ill make it
     
  23. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    Great work!
     
  24. Uninity

    Uninity

    Joined:
    Jul 31, 2011
    Posts:
    215
    Lol at that texturing.
     
  25. Ethaninja

    Ethaninja

    Joined:
    Jan 7, 2013
    Posts:
    277
    Yeah I think the yellow on that axe could use with a bit of level balancing, it just looks a bit too shiny in comparison to everything else.
     
  26. Ethaninja

    Ethaninja

    Joined:
    Jan 7, 2013
    Posts:
    277
    With the car, although it's only a WIP, you don't suppose you'd be able to decrease the time it takes to get going and reverse, not even the S***test car in the world takes that long to respond :p
     
  27. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    Sorry I haven't been posting and answering questions.

    @ethaninja We are still working on the car, we will definitely speed up the time it takes to go/reverse.
     
  28. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358
  29. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    Hello guys, we have some exciting news. We plan on integrating Hydra, an advanced leaderboard and statistic system into our project! Check it out here: http://hydra.agoragames.com/. They have worked on many AAA games like Saint's Row the Third and COD: WaW!
     
    Last edited: Jan 24, 2013
  30. Jackjan

    Jackjan

    Joined:
    Jan 25, 2013
    Posts:
    30
    Will the game cost, when it's done?
     
  31. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    $2013-01-25_143645.jpg

    UPDATE: Pics of terrain for another map.

    $2013-01-25_144434.jpg


    Would you rather play a game that pays upfront, or that's free and you can buy extra things?
     
  32. TVE

    TVE

    Joined:
    Oct 15, 2012
    Posts:
    379
    If multiplayer, extra things, if singleplayer then upfront. :]
     
  33. landon912

    landon912

    Joined:
    Nov 8, 2011
    Posts:
    1,573
    Just played the car WIP and my tips are too
    1. Fix the wheels
    2. Speed up and break faster
    3. Decrease turn ratio at higher speeds
    4. Use mathf.round for the speed.

    Nice work so far though :), the phsics for the car are pretty good besides those issues
     
    Last edited: Jan 26, 2013
  34. commander566

    commander566

    Joined:
    Jan 10, 2013
    Posts:
    16
    $sample1.jpg

    keep in mind this isn't the final texture rather just a base color.

    would you rather have it in coyote brown/tan or black?
     
  35. MMortal

    MMortal

    Joined:
    May 21, 2012
    Posts:
    58
    I WANT TO PLAY! Where the hell is the link to play, or is every comment here just on the concept/screen shot? Either way let me kill some zed already lol!

    LINK?
     
    Last edited: Jan 27, 2013
  36. Uninity

    Uninity

    Joined:
    Jul 31, 2011
    Posts:
    215
    Last edited: Jan 27, 2013
  37. JscriptFless

    JscriptFless

    Joined:
    Jan 8, 2013
    Posts:
    49
    I am sorry for any trouble but i can't find the webplayer?
     
  38. JscriptFless

    JscriptFless

    Joined:
    Jan 8, 2013
    Posts:
    49
    Same let me kill some zed's
     
  39. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
  40. Uninity

    Uninity

    Joined:
    Jul 31, 2011
    Posts:
    215
    Reply to my pm..
     
  41. Drusinian

    Drusinian

    Joined:
    Dec 21, 2012
    Posts:
    10
  42. TVE

    TVE

    Joined:
    Oct 15, 2012
    Posts:
    379
    bumb? Bump* Why you bumping. :]?
     
  43. tapanui

    tapanui

    Joined:
    Nov 9, 2012
    Posts:
    182
    why not
     
  44. commander566

    commander566

    Joined:
    Jan 10, 2013
    Posts:
    16
    $side1.jpg

    I tried projection mapping for the first time!
     
  45. Drusinian

    Drusinian

    Joined:
    Dec 21, 2012
    Posts:
    10
    i could ask you the same thing
    it wouldnt make sense but i could do it
     
  46. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    Looks great!
     
  47. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Looks very good! A tad cartoony (no scratches/wear), but that may just be the picture. Great work!
     
  48. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    $gun_hand.jpg

    $gun_shot.jpg


    Been a while. Update: Animated handgun and shotgun. New webplayer coming soon:

    We're also teaming up with another team, so work will be done much faster now! Check out: kiainteractive.weebly.com for full team list.
     
    Last edited: Feb 5, 2013
  49. FBTH

    FBTH

    Joined:
    Jul 25, 2012
    Posts:
    272


    Looks great, I think you over estimated my ability a little, because I could do the shot gun or pistol, Im having a little trouble with the models you asked for. They look good but I'm having trouble figuring out what to do.
     
  50. dtg108

    dtg108

    Joined:
    Oct 1, 2012
    Posts:
    1,165
    @FBTH just PMd you. Anyway, since we teamed up with BackwardStudios, we are now getting zombie and character models created and animated, so when we're done with that, we can fill in the placeholders!
     
Thread Status:
Not open for further replies.
unityunity