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'Not Dead Enough'- a zombie apocalypse simulator- now in production!

Discussion in 'Works In Progress - Archive' started by dtg108, Nov 13, 2012.

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  1. TVE

    TVE

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    Alright sculpted in detail/decay. I kind of want to leave him bald because I think it looks better. :]

    Before!!!


    AFTER 15 minutes!!! :] I made thinner, decayed, detailed, clothes.
     
  2. dtg108

    dtg108

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    Looks good ;). Could you make his body a bit thinner? Also, Levi is recreating the zombie model in Blender.
     
  3. TVE

    TVE

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    How thin should it be :]?
     
  4. dtg108

    dtg108

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    Not too much, just where you'll be able to see his bones, and he obviously hasn't eaten for a bit.
     
  5. Nightmare Games

    Nightmare Games

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    the forearms are a little too big, but still nice
     
  6. Nightmare Games

    Nightmare Games

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    Here is the charecter so far,the verticie count is crazy at like 304,704 lol but I will reduce it when I am done $Capture.PNG
    $!.png
     
  7. SHIMMY

    SHIMMY

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    A good idea for a plot would be maybe to be looking for a cure. Then, not only are you trying to survive and avoid the zombies, at times you are forced into contact with them, to look for other people who have knowledge about a cure, buildings such as laboratories, and, of course, an aim throughout.
     
  8. TVE

    TVE

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    Well is there not many humans to eat? I thought mine could be the larger ones while levi does the thinner starving ones. :] But it is your choice
     
  9. TVE

    TVE

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    Another update, colored zombie. :] Just base colors no detail as it is not texture.

    Model


    Sculpt


    Colored


    Next is textured. :] Give me opinions!!! Detail coming next this is just modeled/sculpted/colored, next is model cleanup/detail sculpt/texture.
     
  10. Nightmare Games

    Nightmare Games

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    Nice, it looks really cool textured, I like the blood part, I might do something like that but small scratches on my charecter if thats ok with dtg108. I think it needs to be a little thinner,just scale a edge that goes horizonal
     
  11. levijgraham

    levijgraham

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    You wan't to sculpt with the multi resolution modifer then you can bake the AO directly from the multiresolution sculpt. Don't press apply! Well you can always use the decimator if your model is a manifold.
     
  12. TVE

    TVE

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    My model will work fine. :] Thanks for comments.
     
  13. dtg108

    dtg108

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    I can't see the pic.
     
  14. Nightmare Games

    Nightmare Games

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    It has a very high poly count 108122 to be exact lol. Im stuck on whether to start sculpting or reduce the polycount.
    Sorry here it is:
    $!.png
    $Capture.PNG
    $Capture1.PNG
    EDIT- the pics aren't viewable on phone for some reason but is viewable on a computer
     
    Last edited: Jan 14, 2013
  15. miguelvesga

    miguelvesga

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    I think it supposed to be like this:
    High Poly > Sculpting > Low poly > Bake Normal Maps > Done!
    A nice Human/Zombie model should a 4k-10k polycount.
     
  16. TVE

    TVE

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    For best,

    Base mode, high poly sculpt, details/base colors, Medium/low poly textured. :] Thats the way I do it anyhow.

    Mine is 3k-4k polycount, and thats my high poly. :] I think it will be 1k-3k when done.
     
    Last edited: Jan 14, 2013
  17. TVE

    TVE

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    Actually mine is meant to be this size, however I may thin a bit, but levi is making thin zombie. :] Also thanks this is just color not textured. All I did was paint mask it. There is no detail here besides cloth wrinkles, I will do details then detailed texture. :] Thanks for the kind words.
     
  18. Ethaninja

    Ethaninja

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    Iiiii LIKE it :D
    What's the polycount on that bad boy?
     
  19. Nightmare Games

    Nightmare Games

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    Thanks, I will try to get it done soon, and could you see the model?
     
  20. tutugah

    tutugah

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    If you try very hard you can see it in the left corner... Joking :D
    Now, I am a newbie in modeling so I have no idea if the poly is too high, but I'm sure that I can reduce it a bit
     
  21. tonistanelp

    tonistanelp

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    Hey so I found this thread today and I like the idea but could you maybe make it free? Cause I cant buy ANYTHING online from my country and it sucks. So maybe make it free??
     
  22. dtg108

    dtg108

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    Hey tonistanelp, we haven't talked about the price yet, that we will talk about soon.
     
  23. dtg108

    dtg108

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  24. TVE

    TVE

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    Today I begin texturing and detail work. :] Will be posting some results soon.
     
  25. squared55

    squared55

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    Not sure if it's just the angle, but the walls seem to be very two dimensional. I think you should extrude out a frame around the windows and doors. Other than that, it looks good!
     
  26. tutugah

    tutugah

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    Yes, it is the angle , as I did that, also those holes will be filled with windows and doors models Also I strarted texturing but I didn't had time to finish so tell me if the textures are ok because I'm thinking of changing the greyish wall (I wanted to go for an abandoned/haunted kind of place)


     
    Last edited: Jan 14, 2013
  27. TVE

    TVE

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    Good job. :]
     
  28. tonistanelp

    tonistanelp

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    Hey guys do you have a story for the game? If you dont I could send you a story I wrote today. If you want i can PM you it.
     
  29. dtg108

    dtg108

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    We will have a few small tasks, however, not a big story. We'd love to see it and think about it though.
     
  30. TVE

    TVE

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    When I finish my zombie, I have awesome beginning for the game. :]
     
  31. tutugah

    tutugah

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    I'm having a hard time choosing which of the following textures look better
     
  32. dtg108

    dtg108

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    I say top one.
     
  33. TVE

    TVE

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    use dark black wood, if you want scary look. :]
     
  34. F1zzyHD

    F1zzyHD

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    This looks amazing!
    Are any of the staff available for other work?
     
  35. TVE

    TVE

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    I am pretty swamped as I am making my own mmorpg links in my signature, and am working on this game. :] And also some other jobs.
     
  36. Drusinian

    Drusinian

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    do you guys have an indie company name yet? or any dev title for the game
     
  37. commander566

    commander566

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    $sample1.jpg
    i just got to tighten up the uvw maps to align better with the texture but its coming together just fine.
     

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  38. TVE

    TVE

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    My company is The Void Entertainment, I am working on this with them however. The company owning this game is, KIA INTERACTIVE. :]
     
  39. Nightmare Games

    Nightmare Games

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    here is an update on the charecter I am making, I will add some blood spots and other things later this week
    $Capture.PNG $Capture1.PNG $Capture2.PNG $Capture3.PNG
    Please comment any feedback!
     
  40. TVE

    TVE

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    ALMOST DONE!!! Now textured, next step is poly clean up/more details in texture. :] I'd say 1-2 days.

    Model


    Sculpt


    Colored


    Textured


    Let me know whatcha think. :] I love opinions!!!
     
  41. Nightmare Games

    Nightmare Games

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    very cool, cant wait to see the final,

    just one question,on the spots that contain blood, did you deflate and/or subtract and apply the blood texture manually in blender?

    I used a tool to reduce the poly count on my charecter it went from like over 100,000 verts to around 30,000 verts
     
  42. TVE

    TVE

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    I do not understand, sorry. All I did was sculpt in spots, then color them red. :] Thanks for nice comment. It will be low poly and nicely detailed. If you rephrase the question I may be able to answer better.
     
  43. dreamhead

    dreamhead

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  44. TVE

    TVE

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  45. levijgraham

    levijgraham

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    He just looks super jacked. Muscular zombie :p I'm working on a vehicle system. Suggestions? First person driving/Third person/Both? Realistic car damage(Mesh deformation)?
     
  46. TVE

    TVE

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    Ok, I will work on remaking zombie.

    :] 2-3 more days till done.
     
  47. dtg108

    dtg108

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    I'd stick to 3rd person driving, a realistic damage system would be cool :). I don't think you have to redo the zombie, just tweak him a but :p
     
  48. TVE

    TVE

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    Well I have to redo for tweaking, as the texture would not work, neither the uvs. I will remodel from the base, and will try and make proper. I will make him scrawny, low poly, and nice detail/sculpt. 2-3 days max. :]
     
  49. dtg108

    dtg108

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  50. Drusinian

    Drusinian

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    what does KAI in KAI interactive stand for or mean
     
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