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Not all mixed point light are casting realtime light on dynamic objects

Discussion in 'Global Illumination' started by inthemilkywat, Nov 29, 2017.

  1. inthemilkywat

    inthemilkywat

    Joined:
    Dec 29, 2013
    Posts:
    56
    I set all my lights to mixed and baked the scene but the problem is that some of the lights don't light up my dynamic player when he comes in range. I'm using Unity 2017.2. I was previously using version 5.5.1 and everything was working correctly.

    Edit: Ok so found out the problem is the pixel count only being 1. But all the light worked perfectly in 5.5.1. I guess that was a bug which benefited me?
     
    Last edited: Nov 29, 2017