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Not actual anymore

Discussion in 'Assets and Asset Store' started by AltSoftLab, Aug 16, 2014.

  1. AltSoftLab

    AltSoftLab

    Joined:
    Jul 25, 2014
    Posts:
    79
    Not actual anymore
     
    Last edited: Jan 18, 2018
  2. cl9

    cl9

    Joined:
    May 31, 2013
    Posts:
    417
    Hello,

    Do you have precompiled web player demos and/or Android APK's?

    Is the virtual file system thread safe?

    Do you provide source code? I did not see any indication of source files in the asset store link.

    Thank you
     
  3. bjornrun

    bjornrun

    Joined:
    Oct 29, 2013
    Posts:
    82
    It seems to contain a lot of graphic packages. If the GUI packages are good enough it would be very interesting.
    I would like to see workflow examples about developing on Unity. Benefits of developing a native app and then port it to mobile.
    What about performance?
    How well is it integrated with Unity? Do it support all platforms that Unity supports?

    Thanks!
     
  4. yoonitee

    yoonitee

    Joined:
    Jun 27, 2013
    Posts:
    1,875
    That looks cool. Is there some documentation on the API?
     
  5. yoonitee

    yoonitee

    Joined:
    Jun 27, 2013
    Posts:
    1,875
    Behind the scenes does it call Windows GDI for Windows games, and Android canvas graphics API for Android games etc. or is all the rendering done within AltSketch. Just want to know as I think the former would be faster. BTW I think it looks very useful.
     
  6. yoonitee

    yoonitee

    Joined:
    Jun 27, 2013
    Posts:
    1,875
    Hi, does it work with Windows Metro (Windows Store apps)? I have written a unity program which uses Windows.Drawing.dll and want it to run on Metro too. (Also PC, Mac, IOS and Android) Could AltSketch do this?
     
  7. yoonitee

    yoonitee

    Joined:
    Jun 27, 2013
    Posts:
    1,875
    I don't think I understand. On the asset store it says it is multi-platform. Is this not correct?
     
  8. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    934
    I'm curious about your Unity implementation. Specifically I am trying to do motion detection within Unity from a webcam stream. I know the AForge framework has a built in motion detector class.

    Will AltSketch allow this? Are there any specific tutorials?
     
  9. FraunhoferIGD

    FraunhoferIGD

    Joined:
    Dec 10, 2014
    Posts:
    6
    I bought AltSketchPro for Unity. In the readme file of the Awsomium Demo it says: Link Awesomium.Core to Alt.Sketch.Demo project. Where can i download or find this file? Will Awsomium work with Unity under Android?
     
  10. FraunhoferIGD

    FraunhoferIGD

    Joined:
    Dec 10, 2014
    Posts:
    6
    The Store page says: multiplatform supported! Why don´t you even know if Awsomium runs with Unity under Android?
     
  11. yastrebovks

    yastrebovks

    Joined:
    Jul 2, 2014
    Posts:
    1
    Hi!
    I need to draw grpah independently of Viewport Rect of my Camera. I want to do it with Unity_RenderTexture, but can't deal with it. Help me in this problem!
    Thanks in advance.
     
  12. ioFlow

    ioFlow

    Joined:
    May 30, 2014
    Posts:
    13
    Hi Altsketch dudes,

    I'm thinking of mucking around with some ideas I've had for doing a custom terrain solution in unity...

    If I had an SVG map of a large region and an array of terrain patches (just normal meshes not unity terrain), would it be easy with Altsketch to get each terrain patch to use a different part of the same SVG for their textures?
     
  13. Jimww

    Jimww

    Joined:
    May 14, 2013
    Posts:
    63
    Hi, I'm just poking around at graphics libraries and noticed the AltSoftLab website is down and that there has been no activity for a few months. Is this product being supported?
     
  14. Jimww

    Jimww

    Joined:
    May 14, 2013
    Posts:
    63
    I'm sorry to hear this. Do post back when you find a workaround to your support issues.
     
  15. Loadus

    Loadus

    Joined:
    Nov 5, 2012
    Posts:
    15
    Hey guys,

    With the christmas holidays and some time to spare, I decided to dive into AltSDK. Can you provide a short code example that sets up AltSketch with a fullscreen texture and draws something simple on it like a line, circle, image. Without any GUI stuff, just a bitmap in memory and AltSketch drawing on it so I'll get the understanding of what the structure of the code flow is.

    There is a good amount of examples on the forums and within the SDK, but I can't make heads or tails of it without a stripped-down example.

    I have a test scene that has AltSketchPaint loaded and ready, but I have no idea what to write inside the OnPaint().

    Cheers! :)